ShouldCollide is okay for that but my ShouldCollide shows the second
parameter as being a contents mask instead of another collision group. Maybe
you can use that? My quick research shows that the mask is set by
CGameMovement::PlayerSolidMask() so it should be pretty easy to overload
that in CSDKGameMovement::PlayerSolidMask() and then test for it with:
if (GetTeamNumber() = TEAM_BLUE && (contentsMask&CONTENTS_REDTEAM))
return true;
or something similar.
--
Jorge "Vino" Rodriguez
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