Well valve should have backwards compatabilty code, try the old version. 
aside from that Tony may have some sugestions for the older code, since 
it is defined in a libary then i can not change it.

Bob Somers wrote:
> So I'm looking through some previous source code we've got, and I
> noticed that gamerules.cpp used to expose a ShouldCollide function
> with this signature:
>
> ShouldCollide( int collisionGroup0, int collisionGroup1, CBaseEntity
> *pEnt, CBaseEntity *pPass )
>
> but in the newest SDK code it only exposes a function with this signature:
>
> ShouldCollide( int collisionGroup0, int collisionGroup1 )
>
> Is there any way to either (1) use the previous function signature, so
> I have access to the entities being tested for collision or (2) use
> the newer function signature, but somehow get access to the two
> entities being tested?
>
> Thanks.
>
> --Bob
>
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