Well valve should have backwards compatabilty code, try the old version. aside from that Tony may have some sugestions for the older code, since it is defined in a libary then i can not change it.
Bob Somers wrote: > So I'm looking through some previous source code we've got, and I > noticed that gamerules.cpp used to expose a ShouldCollide function > with this signature: > > ShouldCollide( int collisionGroup0, int collisionGroup1, CBaseEntity > *pEnt, CBaseEntity *pPass ) > > but in the newest SDK code it only exposes a function with this signature: > > ShouldCollide( int collisionGroup0, int collisionGroup1 ) > > Is there any way to either (1) use the previous function signature, so > I have access to the entities being tested for collision or (2) use > the newer function signature, but somehow get access to the two > entities being tested? > > Thanks. > > --Bob > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

