Does the GPL also cover libraries that you use, though? As I understand it, all of *your* code could be covered under the GPL, while Valve's is still covered under there license, and doesn't need to be supplied. It would probably be a royal bitch to decouple the code that much though, especially when we're talking about the source SDK.
--Bob On Fri, Nov 20, 2009 at 1:15 PM, Keeper <hl2li...@afksoftware.com> wrote: > As I understand GPL3, as long as you provide all the source code to build > the application then you are fine. In which case we could not _legally_ be > in compliance with that licensing. Which is why I was asking. I think we > can be open source, but I think the version of license that we are using is > incorrect. > > I'll look into the LGPL ... thanks for that info. > > Keeper > > -----Original Message----- > From: Jorge Rodriguez [mailto:bs.v...@gmail.com] > Sent: Friday, November 20, 2009 4:08 PM > To: Discussion of Half-Life Programming > Subject: Re: [hlcoders] SVN GPL Question > > People do it anyway, but Valve's lawyers will frown on you distributing the > SDK code. > > As far as GPL goes, I'm pretty sure that GPL is incompatible with Valve's > license, and it's therefore not possible to make a GPL server plugin. You > can make an LGPL plugin though, no problem, as LGPL permits dynamic linking. > > -- > Jorge "Vino" Rodriguez > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders