When I read up on the GPL3 this morning. You have to provide all the source code allow your application to compile. It's geared towards 100% open source applications. So for licensing your plugin as open source, it seems that the Lesser license is what we need to use since we don't (and cannot) supply the code for the VALVe libraries that we link against.
Keeper -----Original Message----- From: Bob Somers [mailto:[email protected]] Sent: Friday, November 20, 2009 4:25 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] SVN GPL Question Does the GPL also cover libraries that you use, though? As I understand it, all of *your* code could be covered under the GPL, while Valve's is still covered under there license, and doesn't need to be supplied. It would probably be a royal bitch to decouple the code that much though, especially when we're talking about the source SDK. --Bob On Fri, Nov 20, 2009 at 1:15 PM, Keeper <[email protected]> wrote: > As I understand GPL3, as long as you provide all the source code to build > the application then you are fine. In which case we could not _legally_ be > in compliance with that licensing. Which is why I was asking. I think we > can be open source, but I think the version of license that we are using is > incorrect. > > I'll look into the LGPL ... thanks for that info. > > Keeper _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

