Eww... yikes, I can't imagine GPL3 being a viable license for a large
chunk of projects then. Stick with LGPL, it seems to make the most
sense out of all the OS licenses.

--Bob

On Fri, Nov 20, 2009 at 1:33 PM, Keeper <[email protected]> wrote:
> When I read up on the GPL3 this morning.  You have to provide all the source 
> code allow your application to compile.  It's geared towards 100% open source 
> applications.  So for licensing your plugin as open source, it seems that the 
> Lesser license is what we need to use since we don't (and cannot) supply the 
> code for the VALVe libraries that we link against.
>
> Keeper
>
> -----Original Message-----
> From: Bob Somers [mailto:[email protected]]
> Sent: Friday, November 20, 2009 4:25 PM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] SVN GPL Question
>
> Does the GPL also cover libraries that you use, though? As I
> understand it, all of *your* code could be covered under the GPL,
> while Valve's is still covered under there license, and doesn't need
> to be supplied. It would probably be a royal bitch to decouple the
> code that much though, especially when we're talking about the source
> SDK.
>
> --Bob
>
>
>
>
> On Fri, Nov 20, 2009 at 1:15 PM, Keeper <[email protected]> wrote:
>> As I understand GPL3, as long as you provide all the source code to build
>> the application then you are fine.  In which case we could not _legally_ be
>> in compliance with that licensing.  Which is why I was asking.  I think we
>> can be open source, but I think the version of license that we are using is
>> incorrect.
>>
>> I'll look into the LGPL ... thanks for that info.
>>
>> Keeper
>
>
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