You're right. You should just accidentally all of valve's engine codes to the webs.
-----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Garry Newman Sent: Friday, November 20, 2009 1:57 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] SVN GPL Question All this license bullshit. What's the point. garry On Fri, Nov 20, 2009 at 9:50 PM, Bob Somers <[email protected]> wrote: > Eww... yikes, I can't imagine GPL3 being a viable license for a large > chunk of projects then. Stick with LGPL, it seems to make the most > sense out of all the OS licenses. > > --Bob > > On Fri, Nov 20, 2009 at 1:33 PM, Keeper <[email protected]> wrote: > > When I read up on the GPL3 this morning. You have to provide all the > source code allow your application to compile. It's geared towards 100% > open source applications. So for licensing your plugin as open source, it > seems that the Lesser license is what we need to use since we don't (and > cannot) supply the code for the VALVe libraries that we link against. > > > > Keeper > > > > -----Original Message----- > > From: Bob Somers [mailto:[email protected]] > > Sent: Friday, November 20, 2009 4:25 PM > > To: Discussion of Half-Life Programming > > Subject: Re: [hlcoders] SVN GPL Question > > > > Does the GPL also cover libraries that you use, though? As I > > understand it, all of *your* code could be covered under the GPL, > > while Valve's is still covered under there license, and doesn't need > > to be supplied. It would probably be a royal bitch to decouple the > > code that much though, especially when we're talking about the source > > SDK. > > > > --Bob > > > > > > > > > > On Fri, Nov 20, 2009 at 1:15 PM, Keeper <[email protected]> > wrote: > >> As I understand GPL3, as long as you provide all the source code to > build > >> the application then you are fine. In which case we could not _legally_ > be > >> in compliance with that licensing. Which is why I was asking. I think > we > >> can be open source, but I think the version of license that we are using > is > >> incorrect. > >> > >> I'll look into the LGPL ... thanks for that info. > >> > >> Keeper > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

