You're right. You should just accidentally all of valve's engine codes to
the webs.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Garry Newman
Sent: Friday, November 20, 2009 1:57 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] SVN GPL Question

All this license bullshit. What's the point.

garry

On Fri, Nov 20, 2009 at 9:50 PM, Bob Somers <[email protected]> wrote:

> Eww... yikes, I can't imagine GPL3 being a viable license for a large
> chunk of projects then. Stick with LGPL, it seems to make the most
> sense out of all the OS licenses.
>
> --Bob
>
> On Fri, Nov 20, 2009 at 1:33 PM, Keeper <[email protected]> wrote:
> > When I read up on the GPL3 this morning.  You have to provide all the
> source code allow your application to compile.  It's geared towards 100%
> open source applications.  So for licensing your plugin as open source, it
> seems that the Lesser license is what we need to use since we don't (and
> cannot) supply the code for the VALVe libraries that we link against.
> >
> > Keeper
> >
> > -----Original Message-----
> > From: Bob Somers [mailto:[email protected]]
> > Sent: Friday, November 20, 2009 4:25 PM
> > To: Discussion of Half-Life Programming
> > Subject: Re: [hlcoders] SVN GPL Question
> >
> > Does the GPL also cover libraries that you use, though? As I
> > understand it, all of *your* code could be covered under the GPL,
> > while Valve's is still covered under there license, and doesn't need
> > to be supplied. It would probably be a royal bitch to decouple the
> > code that much though, especially when we're talking about the source
> > SDK.
> >
> > --Bob
> >
> >
> >
> >
> > On Fri, Nov 20, 2009 at 1:15 PM, Keeper <[email protected]>
> wrote:
> >> As I understand GPL3, as long as you provide all the source code to
> build
> >> the application then you are fine.  In which case we could not
_legally_
> be
> >> in compliance with that licensing.  Which is why I was asking.  I think
> we
> >> can be open source, but I think the version of license that we are
using
> is
> >> incorrect.
> >>
> >> I'll look into the LGPL ... thanks for that info.
> >>
> >> Keeper
> >
> >
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> >
>
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