Awesome stuff John. Much appreciated.

Many thanks,
Sam

2009/11/27 Saul Rennison <[email protected]>

> Great work, it's much appreciated :)
>
> Thanks,
> - Saul.
>
>
> 2009/11/27 Jonathan White <[email protected]>
>
> > OK Folks,
> >
> > I have entirely implemented the L4D Glow Effect in C++. Check it out
> along
> > with my very lengthy description of the code on the Developer Wiki:
> >
> > http://developer.valvesoftware.com/wiki/L4D_Glow_Effect
> >
> > The only hanging issue is that of shaders. I couldn't get your shaders to
> > load with my mod Garry, but I'll be honest that was my first time working
> > with shaders. Valve's Blur Shaders (BlurFilterX and BlurFilterY) are
> > completely messed up. They both take different parameters and BlurFilterY
> > is
> > disabled by default. BlurFilterX's strength does not seem to be editable
> > via
> > parameters. If someone can get a blur shader to work properly please let
> me
> > know, as of right now BlurFilterY mainly drives the effect of this glow.
> >
> > Thanks to everyone for your help!
> >
> > Jonathan White
> > <Killer Monkey>
> > GoldenEye: Source
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> >
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