Awesome stuff John. Much appreciated. Many thanks, Sam
2009/11/27 Saul Rennison <[email protected]> > Great work, it's much appreciated :) > > Thanks, > - Saul. > > > 2009/11/27 Jonathan White <[email protected]> > > > OK Folks, > > > > I have entirely implemented the L4D Glow Effect in C++. Check it out > along > > with my very lengthy description of the code on the Developer Wiki: > > > > http://developer.valvesoftware.com/wiki/L4D_Glow_Effect > > > > The only hanging issue is that of shaders. I couldn't get your shaders to > > load with my mod Garry, but I'll be honest that was my first time working > > with shaders. Valve's Blur Shaders (BlurFilterX and BlurFilterY) are > > completely messed up. They both take different parameters and BlurFilterY > > is > > disabled by default. BlurFilterX's strength does not seem to be editable > > via > > parameters. If someone can get a blur shader to work properly please let > me > > know, as of right now BlurFilterY mainly drives the effect of this glow. > > > > Thanks to everyone for your help! > > > > Jonathan White > > <Killer Monkey> > > GoldenEye: Source > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

