People have recreated it in GMod..

http://www.facepunch.com/showpost.php?p=18527654&postcount=1069

<http://www.facepunch.com/showpost.php?p=18527654&postcount=1069>You don't
really need any new shaders or anything. It's just drawing the players to a
texture in one colour, blurring it, then drawing it over the main scene
using additive blending.

garry

On Tue, Nov 24, 2009 at 10:40 PM, Jonathan Murphy
<[email protected]>wrote:

> I might be incorrect but didn't The Hidden mod have a similar shader
> effect? Maybe download and check it out?
>
>
>
> On 25/11/2009, at 9:30 AM, Matt Hoffman <[email protected]>
> wrote:
>
> > I believe it's a shader as it actively updates and effects weapons/
> > held
> > objects too.
> >
> > On Tue, Nov 24, 2009 at 2:25 PM, Jonathan White <
> [email protected]
> > >wrote:
> >
> >> Has anyone figured out how exactly L4D does the entity glow effects?
> >>
> >> I am talking about the glow that surrounds pickup entities when you
> >> look at
> >> them and when players are elsewhere in the map.
> >>
> >> I want to implement this in our Gameplay Token system so that keys/
> >> flags
> >> get
> >> a nice halo effect for better visibility. Does L4D use a special
> >> shader for
> >> this or a special particle effect? I can't think of any way to
> >> actually do
> >> it in OB SDK...
> >>
> >> Jonathan White <KillerMonkey>
> >> GoldenEye: Source
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