People have recreated it in GMod.. http://www.facepunch.com/showpost.php?p=18527654&postcount=1069
<http://www.facepunch.com/showpost.php?p=18527654&postcount=1069>You don't really need any new shaders or anything. It's just drawing the players to a texture in one colour, blurring it, then drawing it over the main scene using additive blending. garry On Tue, Nov 24, 2009 at 10:40 PM, Jonathan Murphy <[email protected]>wrote: > I might be incorrect but didn't The Hidden mod have a similar shader > effect? Maybe download and check it out? > > > > On 25/11/2009, at 9:30 AM, Matt Hoffman <[email protected]> > wrote: > > > I believe it's a shader as it actively updates and effects weapons/ > > held > > objects too. > > > > On Tue, Nov 24, 2009 at 2:25 PM, Jonathan White < > [email protected] > > >wrote: > > > >> Has anyone figured out how exactly L4D does the entity glow effects? > >> > >> I am talking about the glow that surrounds pickup entities when you > >> look at > >> them and when players are elsewhere in the map. > >> > >> I want to implement this in our Gameplay Token system so that keys/ > >> flags > >> get > >> a nice halo effect for better visibility. Does L4D use a special > >> shader for > >> this or a special particle effect? I can't think of any way to > >> actually do > >> it in OB SDK... > >> > >> Jonathan White <KillerMonkey> > >> GoldenEye: Source > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

