No code all you do is in the Scheme for the named instance of the font add "outline" 1 to it and it will draw a black outline round the text.
I'm on the PVKII dev team. Chris -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Saul Rennison Sent: Sunday, December 06, 2009 5:29 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Bug with Outlined Text in VGUI? What code are you using to do this? Off Topic: Are you a member of the CSPromod dev team? Thanks, - Saul. 2009/12/6 Christopher Harris <[email protected]> > I think there may be a bug with outlined text in regard to widescreen, when > I use widescreen there is a very small gap between the actual text and the > outline while in a 4:3 res like 1600x1200 I don't seem to notice this issue > appearing. Has anyone else had experience with this problem? > > > > Chris > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

