That's a bit odd. I'm using outlined text in Ragnarok Arena right now and
there's no difference in it's display between 4:3, 6:9 or 6:10. Could be a
.res issue on your end? Admittedly, I am using a system file and none of my
text is anti aliased or additive.



On Sun, Dec 6, 2009 at 5:06 PM, Christopher Harris <[email protected]>wrote:

> No code all you do is in the Scheme for the named instance of the font add
> "outline" 1 to it and it will draw a black outline round the text.
>
> I'm on the PVKII dev team.
>
> Chris
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Saul
> Rennison
> Sent: Sunday, December 06, 2009 5:29 PM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] Bug with Outlined Text in VGUI?
>
> What code are you using to do this?
>
> Off Topic: Are you a member of the CSPromod dev team?
>
> Thanks,
> - Saul.
>
>
> 2009/12/6 Christopher Harris <[email protected]>
>
> > I think there may be a bug with outlined text in regard to widescreen,
> when
> > I use widescreen there is a very small gap between the actual text and
> the
> > outline while in a 4:3 res like 1600x1200 I don't seem to notice this
> issue
> > appearing. Has anyone else had experience with this problem?
> >
> >
> >
> > Chris
> >
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