Yeah antialiasing ruins shadowing/outline for some reason :( garry
On Sun, Dec 13, 2009 at 5:06 PM, Jonas 'Sortie' Termansen <[email protected] > wrote: > To me it looks like a bug in the antialiasing code/functions. > > I took a picture to explain the issue better what I mean, it is not ideal > > being a jpeg, but I zoomed in on a tga of the text and noted that you > have > > outline then a blurred edge of the text which is causing the background > to > > bleed in a little. It happens more extremely when we are displaying red > text > > with our game timer it seems to be a slightly larger gap then. Oddly it > > isn't noticeable unless you have a color behind it that is similar to the > > text or if you have really bright color values behind it, like on our > timer > > when players look at the bright areas of the skybox. > > > > http://img51.imageshack.us/img51/8326/weirdtext.jpg > > > > Chris > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

