Yeah antialiasing ruins shadowing/outline for some reason :(

garry

On Sun, Dec 13, 2009 at 5:06 PM, Jonas 'Sortie' Termansen <[email protected]
> wrote:

> To me it looks like a bug in the antialiasing code/functions.
> > I took a picture to explain the issue better what I mean, it is not ideal
> > being a jpeg, but I zoomed in on a tga of the text and noted that you
> have
> > outline then a blurred edge of the text which is causing the background
> to
> > bleed in a little. It happens more extremely when we are displaying red
> text
> > with our game timer it seems to be a slightly larger gap then. Oddly it
> > isn't noticeable unless you have a color behind it that is similar to the
> > text or if you have really bright color values behind it, like on our
> timer
> > when players look at the bright areas of the skybox.
> >
> > http://img51.imageshack.us/img51/8326/weirdtext.jpg
> >
> > Chris
> >
>
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