To me it looks like a bug in the antialiasing code/functions.
> I took a picture to explain the issue better what I mean, it is not ideal
> being a jpeg, but I zoomed in on a tga of the text and noted that you have
> outline then a blurred edge of the text which is causing the background to
> bleed in a little. It happens more extremely when we are displaying red text
> with our game timer it seems to be a slightly larger gap then. Oddly it
> isn't noticeable unless you have a color behind it that is similar to the
> text or if you have really bright color values behind it, like on our timer
> when players look at the bright areas of the skybox.
>
> http://img51.imageshack.us/img51/8326/weirdtext.jpg
>
> Chris
>   

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