To me it looks like a bug in the antialiasing code/functions. > I took a picture to explain the issue better what I mean, it is not ideal > being a jpeg, but I zoomed in on a tga of the text and noted that you have > outline then a blurred edge of the text which is causing the background to > bleed in a little. It happens more extremely when we are displaying red text > with our game timer it seems to be a slightly larger gap then. Oddly it > isn't noticeable unless you have a color behind it that is similar to the > text or if you have really bright color values behind it, like on our timer > when players look at the bright areas of the skybox. > > http://img51.imageshack.us/img51/8326/weirdtext.jpg > > Chris >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

