Erm i'll post the source code in a few hours. Email me with your Steam friends/MSN privately so we can talk more.
On Saturday, December 12, 2009, JoeX <[email protected]> wrote: > thank you again Saul, it's works now :') (sob sob) > > i wonder if i can see you plugin binaries......that you told me yesterday :D > > bye, thank you, thank you.... for your pattience (bad inglish mode ON) > > Joe > > 2009/12/12 Saul Rennison <[email protected]> > >> Your Load method is fine. >> >> On Saturday, December 12, 2009, JoeX <[email protected]> wrote: >> > dont laugh!, i am a newbie on this, sorry ): >> > also i'm not a native inglish speaker,... >> > >> > 2009/12/12 Saul Rennison <[email protected]> >> > >> >> Awesome, make sure you're unregistering on Unload, though JoeX >> >> >> >> On Saturday, December 12, 2009, Busy orange <[email protected]> >> wrote: >> >> > Orange author of Pov-Record >> >> > >> >> > gameeventmanager->AddListener(this,false); >> >> > move it to Load func >> >> > >> >> > 2009/12/12 JoeX <[email protected]> >> >> > >> >> >> @Ronny >> >> >> >> >> >> mmmm GAMEEVENTSMANAGER001??, but the API says that DONT USE IT! haha >> >> >> this is igameevents.h >> >> >> >> >> >> #define INTERFACEVERSION_GAMEEVENTSMANAGER "GAMEEVENTSMANAGER001" >> >> // >> >> >> old game event manager, don't use it! >> >> >> >> >> >> #define INTERFACEVERSION_GAMEEVENTSMANAGER2 "GAMEEVENTSMANAGER002" >> >> // >> >> >> new game event manager, >> >> >> >> >> >> why use GAMEEVENTSMANAGER001???.....mmmmmmmmmmm >> >> >> >> >> >> also, i'm using too VEngineClient013, so that no diferent from me.... >> >> exept >> >> >> that i'm using GAMEEVENTSMANAGER002 >> >> >> >> >> >> 2009/12/12 Ronny Schedel <[email protected]> >> >> >> >> >> >> > >> >> >> > You can use the CEmptyServerPlugin as a base, but, you have to >> change >> >> it >> >> >> to >> >> >> > match all the server functions with similar client functions. I >> never >> >> >> tried >> >> >> > this, so, it's on you to find these client functions in the SDK. If >> >> you >> >> >> > can't find appropriate functions, it will not work with Valves API. >> >> >> > >> >> >> > Take a look on the prec.dll from the program, you will see some >> >> strings >> >> >> > which will give you some hints, like: >> >> >> > >> >> >> > IEngineSoundClient003 >> >> >> > GAMEEVENTSMANAGER001 >> >> >> > VEngineClient013 >> >> >> > ... >> >> >> > >> >> >> > >> >> >> > >> >> >> > > than you Saul, as always... for your wise answer..... >> >> >> > > >> >> >> > > and Ronny..... that's why i'm asking this to you, people with >> >> >> experiencie >> >> >> > > programming using VALVe's API..... if that plugin is not using >> >> hooked >> >> >> > > functions.... what strategy do you think it is using?..... >> maybe... >> >> we >> >> >> > can >> >> >> > > learn something new in this discussion. >> >> >> > > >> >> >> > > if u had the challenge of detecting when a player dies >> >> (client-side)... >> >> >> > > how >> >> >> > > could you do it without using hooks and only using the VALVe's >> >> API?... >> >> >> > (or >> >> >> > > it's impossible?) >> >> >> > > >> >> >> > > thank Ronny, for your time, and thanks again Saul, for helping me >> >> again >> >> >> > > this >> >> >> -- Thanks, - Saul. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

