Erm i'll post the source code in a few hours. Email me with your Steam
friends/MSN privately so we can talk more.

On Saturday, December 12, 2009, JoeX <[email protected]> wrote:
> thank you again Saul, it's works now :') (sob sob)
>
> i wonder if i can see you plugin binaries......that you told me yesterday :D
>
> bye, thank you, thank you.... for your pattience (bad inglish mode ON)
>
> Joe
>
> 2009/12/12 Saul Rennison <[email protected]>
>
>> Your Load method is fine.
>>
>> On Saturday, December 12, 2009, JoeX <[email protected]> wrote:
>> > dont laugh!, i am a newbie on this, sorry ):
>> > also i'm not a native inglish speaker,...
>> >
>> > 2009/12/12 Saul Rennison <[email protected]>
>> >
>> >> Awesome, make sure you're unregistering on Unload, though JoeX
>> >>
>> >> On Saturday, December 12, 2009, Busy orange <[email protected]>
>> wrote:
>> >> > Orange author of Pov-Record
>> >> >
>> >> > gameeventmanager->AddListener(this,false);
>> >> > move it to Load func
>> >> >
>> >> > 2009/12/12 JoeX <[email protected]>
>> >> >
>> >> >> @Ronny
>> >> >>
>> >> >> mmmm GAMEEVENTSMANAGER001??, but the API says that DONT USE IT! haha
>> >> >> this is igameevents.h
>> >> >>
>> >> >> #define INTERFACEVERSION_GAMEEVENTSMANAGER    "GAMEEVENTSMANAGER001"
>> >>  //
>> >> >> old game event manager, don't use it!
>> >> >>
>> >> >> #define INTERFACEVERSION_GAMEEVENTSMANAGER2    "GAMEEVENTSMANAGER002"
>> >>  //
>> >> >> new game event manager,
>> >> >>
>> >> >> why use GAMEEVENTSMANAGER001???.....mmmmmmmmmmm
>> >> >>
>> >> >> also, i'm using too VEngineClient013, so that no diferent from me....
>> >> exept
>> >> >> that i'm using GAMEEVENTSMANAGER002
>> >> >>
>> >> >> 2009/12/12 Ronny Schedel <[email protected]>
>> >> >>
>> >> >> >
>> >> >> > You can use the CEmptyServerPlugin as a base, but, you have to
>> change
>> >> it
>> >> >> to
>> >> >> > match all the server functions with similar client functions. I
>> never
>> >> >> tried
>> >> >> > this, so, it's on you to find these client functions in the SDK. If
>> >> you
>> >> >> > can't find appropriate functions, it will not work with Valves API.
>> >> >> >
>> >> >> > Take a look on the prec.dll from the program, you will see some
>> >> strings
>> >> >> > which will give you some hints, like:
>> >> >> >
>> >> >> > IEngineSoundClient003
>> >> >> > GAMEEVENTSMANAGER001
>> >> >> > VEngineClient013
>> >> >> > ...
>> >> >> >
>> >> >> >
>> >> >> >
>> >> >> > > than you Saul, as always... for your wise answer.....
>> >> >> > >
>> >> >> > > and Ronny..... that's why i'm asking this to you, people with
>> >> >> experiencie
>> >> >> > > programming using VALVe's API..... if that plugin is not using
>> >> hooked
>> >> >> > > functions.... what strategy do you think it is using?.....
>> maybe...
>> >> we
>> >> >> > can
>> >> >> > > learn something new in this discussion.
>> >> >> > >
>> >> >> > > if u had the challenge of detecting when a player dies
>> >> (client-side)...
>> >> >> > > how
>> >> >> > > could you do it without using hooks and only using the VALVe's
>> >> API?...
>> >> >> > (or
>> >> >> > > it's impossible?)
>> >> >> > >
>> >> >> > > thank Ronny, for your time, and thanks again Saul, for helping me
>> >> again
>> >> >> > > this
>> >> >>

-- 

Thanks,
 - Saul.

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