Orange author of Pov-Record gameeventmanager->AddListener(this,false); move it to Load func
2009/12/12 JoeX <[email protected]> > @Ronny > > mmmm GAMEEVENTSMANAGER001??, but the API says that DONT USE IT! haha > this is igameevents.h > > #define INTERFACEVERSION_GAMEEVENTSMANAGER "GAMEEVENTSMANAGER001" // > old game event manager, don't use it! > > #define INTERFACEVERSION_GAMEEVENTSMANAGER2 "GAMEEVENTSMANAGER002" // > new game event manager, > > why use GAMEEVENTSMANAGER001???.....mmmmmmmmmmm > > also, i'm using too VEngineClient013, so that no diferent from me.... exept > that i'm using GAMEEVENTSMANAGER002 > > 2009/12/12 Ronny Schedel <[email protected]> > > > > > You can use the CEmptyServerPlugin as a base, but, you have to change it > to > > match all the server functions with similar client functions. I never > tried > > this, so, it's on you to find these client functions in the SDK. If you > > can't find appropriate functions, it will not work with Valves API. > > > > Take a look on the prec.dll from the program, you will see some strings > > which will give you some hints, like: > > > > IEngineSoundClient003 > > GAMEEVENTSMANAGER001 > > VEngineClient013 > > ... > > > > > > > > > than you Saul, as always... for your wise answer..... > > > > > > and Ronny..... that's why i'm asking this to you, people with > experiencie > > > programming using VALVe's API..... if that plugin is not using hooked > > > functions.... what strategy do you think it is using?..... maybe... we > > can > > > learn something new in this discussion. > > > > > > if u had the challenge of detecting when a player dies (client-side)... > > > how > > > could you do it without using hooks and only using the VALVe's API?... > > (or > > > it's impossible?) > > > > > > thank Ronny, for your time, and thanks again Saul, for helping me again > > > this > > > time > > > > > > PD: i gonna ask for the programmer.... for 4th time (he's not answering > > > nothing).... > > > > > > 2009/12/12 Saul Rennison <[email protected]> > > > > > >> I'm not 100% sure what triggers VAC, but I'm 100% sure that it > modifies > > >> memory when you hook something. Aslong as you don't change return > > values, > > >> passed arguments etc., then I'm sure you'll be fine. > > >> > > >> Thanks, > > >> - Saul. > > >> > > >> > > >> 2009/12/12 Ronny Schedel <[email protected]> > > >> > > >> > > > >> > Learn to read. No one said it uses hooked functions. We don't know > how > > >> > it > > >> > is > > >> > done, because we don't have the source code. Ask the author of this > > >> > program. > > >> > > > >> > > > >> > > that's means that using this plugin: > > >> > > http://www.gotfrag.com/tf2/forums/thread/411952/ > > >> > > > > >> > > can VAC ban you?? > > >> > > > > >> > > if that's the case...... wow, that would be a problem..... it has > > >> > > over > > >> > > 3000 > > >> > > downloads! > > >> > > > > >> > > > > >> > > > > >> > > 2009/12/12 Saul Rennison <[email protected]> > > >> > > > > >> > >> Hooking functions modifies the client's memory space and VAC will > > go > > >> > >> ballistic, it'll start fretting over what the fuck you're trying > to > > >> > >> do > > >> > >> and > > >> > >> why you're doing it. First guess: cheating. > > >> > >> > > >> > >> If you wanna take the risk then hook * > > >> > >> IGameEventManager2::FireEventClientSide*. > > >> > >> > > >> > >> Thanks, > > >> > >> - Saul. > > >> > >> > > >> > >> > > >> > >> 2009/12/12 Ronny Schedel <[email protected]> > > >> > >> > > >> > >> > > > >> > >> > Sure, everything is possible with software. The question is: is > > it > > >> > >> possible > > >> > >> > with the provided API by Valve or is it possible with hooked > > >> > functions. > > >> > >> The > > >> > >> > last option is used by cheats. > > >> > >> > > > >> > >> > > > >> > >> > > actually.... i found a plugin that can capture game events > like > > >> > >> > > "player_death"... > > >> > >> > > > > >> > >> > > see this.... > http://www.gotfrag.com/tf2/forums/thread/411952/ > > >> > >> > > > > >> > >> > > in that page..... it says, the plugin can "monitor kill > > steaks", > > >> to > > >> > >> help > > >> > >> > > people recording demos, knows what happens in that demo > > file.... > > >> > >> > > > > >> > >> > > but you told me that's impossible to capture game events in a > > >> CLIENT > > >> > >> SIDE > > >> > >> > > plugin......, not only that.... also it can be VAC banned! > > >> > >> > > > > >> > >> > > this plugin proves 1 or 2 facts.... > > >> > >> > > > > >> > >> > > 1) is not impossible capture game events in a client side > > plugin > > >> > like > > >> > >> > > "player_death" > > >> > >> > > 2) using this plugin can VAC ban you? > > >> > >> > > > > >> > >> > > what do you think?, detecting game events from client side > > >> > >> > > plugin > > >> is > > >> > >> not > > >> > >> > > possible?...... how this plugin manage to detect kill steaks? > > >> > >> > > > > >> > >> > > 2009/12/11 Joel R. <[email protected]> > > >> > >> > > > > >> > >> > >> Protection service for cheat server plugins? Sounds like a > > >> > >> > >> scam. > > >> > >> > >> > > >> > >> > >> > > >> > >> > >> On Fri, Dec 11, 2009 at 9:25 AM, Ronny Schedel > > >> > >> > >> <[email protected] > > >> > >> > >> >wrote: > > >> > >> > >> > > >> > >> > >> > No one said a server plugin cannot be used for cheating, > the > > >> > fact, > > >> > >> it > > >> > >> > >> > is > > >> > >> > >> > used frequently for cheating and this is a problem. Some > > game > > >> > >> > >> > server > > >> > >> > >> > companies offers you a protection service about cheat > server > > >> > >> plugins. > > >> > >> > >> > > > >> > >> > >> > > > >> > >> > >> > > wow...... i really tought that client side events > > detection > > >> > were > > >> > >> > >> > > factible.... (bad inglish mode ON) > > >> > >> > >> > > > > >> > >> > >> > > if that was true.... about VAC banned...... why a > > >> > >> > >> > > client-side > > >> > >> plugin > > >> > >> > >> can > > >> > >> > >> > > be > > >> > >> > >> > > a cheating plugin, and a server-side plugin not?...... > > >> > >> > >> > > > > >> > >> > >> > > i just wanted to make a client-side plugin to make > easier > > >> > record > > >> > >> > >> > > demos..... > > >> > >> > >> > > and when a player dies..... stop it..... and record with > > >> other > > >> > >> name > > >> > >> > >> > > automatically..... so, it's impossible? ): > > >> > >> > >> > > > > >> > >> > >> > > > > >> > >> > >> > > 2009/12/11 Jacob Heidt <[email protected]> > > >> > >> > >> > > > > >> > >> > >> > >> True indeed. The way that those dirty cheaters tend to > > get > > >> > >> > >> > >> their > > >> > >> > >> > >> hands > > >> > >> > >> > on > > >> > >> > >> > >> the internals, events etc, is through vfunc hooks - > take > > a > > >> > look > > >> > >> at > > >> > >> > >> > >> the > > >> > >> > >> > >> SourceHook library in MetaMod:Source. > > >> > >> > >> > >> However, I would like to advise against client side > > >> mods/hooks > > >> > >> > >> > >> on > > >> > >> > >> > >> mods/games > > >> > >> > >> > >> that are not yours. You may be VAC banned for detection > > of > > >> > >> > >> > >> client > > >> > >> > >> > >> side > > >> > >> > >> > >> hooks, since 99.9999% of 3rd party client side hooks > are > > >> from > > >> > >> dirty > > >> > >> > >> > >> rotten > > >> > >> > >> > >> cheaters. > > >> > >> > >> > >> > > >> > >> > >> > >> .jheidt > > >> > >> > >> > >> > > >> > >> > >> > >> -----Original Message----- > > >> > >> > >> > >> From: [email protected] > > >> > >> > >> > >> [mailto:[email protected]] On > > Behalf > > >> Of > > >> > >> > Ronny > > >> > >> > >> > >> Schedel > > >> > >> > >> > >> Sent: Friday, December 11, 2009 10:02 AM > > >> > >> > >> > >> To: Discussion of Half-Life Programming > > >> > >> > >> > >> Subject: Re: [hlcoders] client-side game events > > >> > >> > >> > >> > > >> > >> > >> > >> > > >> > >> > >> > >> I don't think it's possible with the provided interface > > >> system > > >> > >> > >> > >> by > > >> > >> > >> Valve, > > >> > >> > >> > >> two > > >> > >> > >> > >> > > >> > >> > >> > >> reasons: > > >> > >> > >> > >> > > >> > >> > >> > >> 1. Valve don't want to have their mods altered again. > > >> > >> > >> > >> 2. No one likes cheats. > > >> > >> > >> > >> > > >> > >> > >> > >> > > >> > >> > >> > >> > too bad!, i liked so much bananas! ): > > >> > >> > >> > >> > > > >> > >> > >> > >> > this is how i defined CEmptyServerPlugin: > > >> > >> > >> > >> > > > >> > >> > >> > >> > > > >> > >> > >> > >> > class CEmptyServerPlugin: public > > IServerPluginCallbacks, > > >> > >> > >> > >> > public > > >> > >> > >> > >> > IGameEventListener2 > > >> > >> > >> > >> > { > > >> > >> > >> > >> > [...] > > >> > >> > >> > >> > } > > >> > >> > >> > >> > > > >> > >> > >> > >> > but there's not any "IClientPluginCallbacks" maybe i > > >> > >> > >> > >> > need > > >> an > > >> > >> > >> > >> > include > > >> > >> > >> > >> > that > > >> > >> > >> > >> > is > > >> > >> > >> > >> > not come with the example? > > >> > >> > >> > >> > > > >> > >> > >> > >> > what should i do to capture CLIENT events? > > >> > >> > >> > >> > > > >> > >> > >> > >> > PD: please..... i'm not an experienced > programmer..... > > >> dont > > >> > >> > laught > > >> > >> > >> of > > >> > >> > >> > >> > me ): > > >> > >> > >> > >> > > > >> > >> > >> > >> > > > >> > >> > >> > >> > 2009/12/11 Ronny Schedel <[email protected]> > > >> > >> > >> > >> > > > >> > >> > >> > >> >> One million dollar question: what is the > > >> CEmptyServerPlugin > > >> > >> for? > > >> > >> > >> > >> >> > > >> > >> > >> > >> >> 1) servers > > >> > >> > >> > >> >> 2) clients > > >> > >> > >> > >> >> 3) bananas > > >> > >> > >> > >> >> > > >> > >> > >> > >> >> If it is too difficult for you, here is a hint: it's > > >> > >> > >> > >> >> not > > >> > >> number > > >> > >> > >> > >> >> 3. > > >> > >> > >> > >> >> > > >> > >> > >> > >> >> > > >> > >> > >> > >> >> > hello again! > > >> > >> > >> > >> >> > > > >> > >> > >> > >> >> > i'm a bit confused about how events are managed in > > >> > >> > >> > >> >> > game > > >> > >> (team > > >> > >> > >> > >> >> > fortress > > >> > >> > >> > >> >> > 2) > > >> > >> > >> > >> >> > > > >> > >> > >> > >> >> > actually, i'm coding a CLIENT SIDE plugin, in wich > i > > >> need > > >> > >> > >> > >> >> > to > > >> > >> > >> detect > > >> > >> > >> > >> the > > >> > >> > >> > >> >> > "player_death" event... > > >> > >> > >> > >> >> > > > >> > >> > >> > >> >> > this is what i got... > > >> > >> > >> > >> >> > > > >> > >> > >> > >> >> > void CEmptyServerPlugin::FireGameEvent( IGameEvent > * > > >> > >> > >> > >> >> > event ) > > >> > >> > >> > >> >> > { > > >> > >> > >> > >> >> > const char* eventName = event->GetName(); > > >> > >> > >> > >> >> > int _short; > > >> > >> > >> > >> >> > > > >> > >> > >> > >> >> > if( FStrEq( eventName, "player_death")) > > >> > >> > >> > >> >> > { > > >> > >> > >> > >> >> > _short = event->GetInt( "userid"); > > >> > >> > >> > >> >> > > > >> > >> > >> > >> >> > player_info_t pinfo; > > >> > >> > >> > >> >> > > > >> > >> > >> engineclient->GetPlayerInfo(engineclient->GetLocalPlayer(), > > >> > >> > >> > >> >> > &pinfo); > > >> > >> > >> > >> >> > > > >> > >> > >> > >> >> > //verifify that client dies > > >> > >> > >> > >> >> > if( _short == pinfo.userID) > > >> > >> > >> > >> >> > { > > >> > >> > >> > >> >> > //code here > > >> > >> > >> > >> >> > } > > >> > >> > >> > >> >> > } > > >> > >> > >> > >> >> > } > > >> > >> > >> > >> >> > > > >> > >> > >> > >> >> > > > >> > >> > >> > >> >> > this work well, when i create a server in the > > >> > >> > >> > >> >> > game..... > > >> > >> > >> > >> >> > but > > >> > >> > >> > >> >> > when > > >> > >> > >> i > > >> > >> > >> > >> play > > >> > >> > >> > >> >> in > > >> > >> > >> > >> >> > public servers..... it doesn't work.... > > >> > >> > >> > >> >> > > > >> > >> > >> > >> >> > and this is what confuse me: > > >> > >> > >> > >> >> > to make this code work in public servers..... > first > > i > > >> > have > > >> > >> to > > >> > >> > >> > create > > >> > >> > >> > >> my > > >> > >> > >> > >> >> > own > > >> > >> > >> > >> >> > server, and then connect to other i want > > >> > >> > >> > >> >> > > > >> > >> > >> > >> >> > why this happen?, what should i do?..... i'm > really > > >> > >> > >> > >> >> > confused > > >> > >> > >> > >> >> > here............ > > >> > >> > >> > >> >> > > > >> > >> > >> > >> >> > > > >> > >> > >> > >> >> > my own investigations in google, told me that > using > > >> > >> > >> > >> >> > "CEmptyServerPlugin" > > >> > >> > >> > >> >> > is > > >> > >> > >> > >> >> > the problem,..... i don't know.... > > >> > >> > >> > >> >> > > > >> > >> > >> > >> >> > > > >> > >> > >> > >> >> > nice to met you all!, and greetings from Chile! :D > > >> > >> > >> > >> >> > > > >> > >> > >> > >> >> > PD: sorry for my bad english > > >> > >> > >> > >> >> > _______________________________________________ > > >> > >> > >> > >> >> > To unsubscribe, edit your list preferences, or > view > > >> > >> > >> > >> >> > the > > >> > >> > >> > >> >> > list > > >> > >> > >> > >> >> > archives, > > >> > >> > >> > >> >> > please visit: > > >> > >> > >> > >> >> > > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > >> > >> > >> >> > > > >> > >> > >> > >> >> > > >> > >> > >> > >> >> > > >> > >> > >> > >> >> _______________________________________________ > > >> > >> > >> > >> >> To unsubscribe, edit your list preferences, or view > > the > > >> > list > > >> > >> > >> > archives, > > >> > >> > >> > >> >> please visit: > > >> > >> > >> > >> >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > >> > >> > >> >> > > >> > >> > >> > >> >> > > >> > >> > >> > >> > _______________________________________________ > > >> > >> > >> > >> > To unsubscribe, edit your list preferences, or view > the > > >> list > > >> > >> > >> archives, > > >> > >> > >> > >> > please visit: > > >> > >> > >> > >> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > >> > >> > >> > > > >> > >> > >> > >> > > >> > >> > >> > >> > > >> > >> > >> > >> _______________________________________________ > > >> > >> > >> > >> To unsubscribe, edit your list preferences, or view the > > >> > >> > >> > >> list > > >> > >> > >> > >> archives, > > >> > >> > >> > >> please visit: > > >> > >> > >> > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > >> > >> > >> > > >> > >> > >> > >> > > >> > >> > >> > >> > > >> > >> > >> > >> _______________________________________________ > > >> > >> > >> > >> To unsubscribe, edit your list preferences, or view the > > >> > >> > >> > >> list > > >> > >> > >> > >> archives, > > >> > >> > >> > >> please visit: > > >> > >> > >> > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > >> > >> > >> > > >> > >> > >> > >> > > >> > >> > >> > > _______________________________________________ > > >> > >> > >> > > To unsubscribe, edit your list preferences, or view the > > >> > >> > >> > > list > > >> > >> > >> > > archives, > > >> > >> > >> > > please visit: > > >> > >> > >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > >> > >> > > > > >> > >> > >> > > > >> > >> > >> > > > >> > >> > >> > _______________________________________________ > > >> > >> > >> > To unsubscribe, edit your list preferences, or view the > list > > >> > >> archives, > > >> > >> > >> > please visit: > > >> > >> > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > >> > >> > > > >> > >> > >> > > > >> > >> > >> _______________________________________________ > > >> > >> > >> To unsubscribe, edit your list preferences, or view the list > > >> > >> > >> archives, > > >> > >> > >> please visit: > > >> > >> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > >> > >> > > >> > >> > >> > > >> > >> > > _______________________________________________ > > >> > >> > > To unsubscribe, edit your list preferences, or view the list > > >> > >> > > archives, > > >> > >> > > please visit: > > >> > >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > >> > > > > >> > >> > > > >> > >> > > > >> > >> > _______________________________________________ > > >> > >> > To unsubscribe, edit your list preferences, or view the list > > >> archives, > > >> > >> > please visit: > > >> > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > >> > > > >> > >> > > > >> > >> _______________________________________________ > > >> > >> To unsubscribe, edit your list preferences, or view the list > > >> > >> archives, > > >> > >> please visit: > > >> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > >> > > >> > >> > > >> > > _______________________________________________ > > >> > > To unsubscribe, edit your list preferences, or view the list > > >> > > archives, > > >> > > please visit: > > >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > > > > >> > > > >> > > > >> > _______________________________________________ > > >> > To unsubscribe, edit your list preferences, or view the list > archives, > > >> > please visit: > > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > > > >> > > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > > >> > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

