dont laugh!, i am a newbie on this, sorry ):
also i'm not a native inglish speaker,...

2009/12/12 Saul Rennison <[email protected]>

> Awesome, make sure you're unregistering on Unload, though JoeX
>
> On Saturday, December 12, 2009, Busy orange <[email protected]> wrote:
> > Orange author of Pov-Record
> >
> > gameeventmanager->AddListener(this,false);
> > move it to Load func
> >
> > 2009/12/12 JoeX <[email protected]>
> >
> >> @Ronny
> >>
> >> mmmm GAMEEVENTSMANAGER001??, but the API says that DONT USE IT! haha
> >> this is igameevents.h
> >>
> >> #define INTERFACEVERSION_GAMEEVENTSMANAGER    "GAMEEVENTSMANAGER001"
>  //
> >> old game event manager, don't use it!
> >>
> >> #define INTERFACEVERSION_GAMEEVENTSMANAGER2    "GAMEEVENTSMANAGER002"
>  //
> >> new game event manager,
> >>
> >> why use GAMEEVENTSMANAGER001???.....mmmmmmmmmmm
> >>
> >> also, i'm using too VEngineClient013, so that no diferent from me....
> exept
> >> that i'm using GAMEEVENTSMANAGER002
> >>
> >> 2009/12/12 Ronny Schedel <[email protected]>
> >>
> >> >
> >> > You can use the CEmptyServerPlugin as a base, but, you have to change
> it
> >> to
> >> > match all the server functions with similar client functions. I never
> >> tried
> >> > this, so, it's on you to find these client functions in the SDK. If
> you
> >> > can't find appropriate functions, it will not work with Valves API.
> >> >
> >> > Take a look on the prec.dll from the program, you will see some
> strings
> >> > which will give you some hints, like:
> >> >
> >> > IEngineSoundClient003
> >> > GAMEEVENTSMANAGER001
> >> > VEngineClient013
> >> > ...
> >> >
> >> >
> >> >
> >> > > than you Saul, as always... for your wise answer.....
> >> > >
> >> > > and Ronny..... that's why i'm asking this to you, people with
> >> experiencie
> >> > > programming using VALVe's API..... if that plugin is not using
> hooked
> >> > > functions.... what strategy do you think it is using?..... maybe...
> we
> >> > can
> >> > > learn something new in this discussion.
> >> > >
> >> > > if u had the challenge of detecting when a player dies
> (client-side)...
> >> > > how
> >> > > could you do it without using hooks and only using the VALVe's
> API?...
> >> > (or
> >> > > it's impossible?)
> >> > >
> >> > > thank Ronny, for your time, and thanks again Saul, for helping me
> again
> >> > > this
> >> > > time
> >> > >
> >> > > PD: i gonna ask for the programmer.... for 4th time (he's not
> answering
> >> > > nothing)....
> >> > >
> >> > > 2009/12/12 Saul Rennison <[email protected]>
> >> > >
> >> > >> I'm not 100% sure what triggers VAC, but I'm 100% sure that it
> >> modifies
> >> > >> memory when you hook something. Aslong as you don't change return
> >> > values,
> >> > >> passed arguments etc., then I'm sure you'll be fine.
> >> > >>
> >> > >> Thanks,
> >> > >> - Saul.
> >> > >>
> >> > >>
> >> > >> 2009/12/12 Ronny Schedel <[email protected]>
> >> > >>
> >> > >> >
> >> > >> > Learn to read. No one said it uses hooked functions. We don't
> know
> >> how
> >> > >> > it
> >> > >> > is
> >> > >> > done, because we don't have the source code. Ask the author of
> this
> >> > >> > program.
> >> > >> >
> >> > >> >
> >> > >> > > that's means that using this plugin:
> >> > >> > > http://www.gotfrag.com/tf2/forums/thread/411952/
> >> > >> > >
> >> > >> > > can VAC ban you??
> >> > >> > >
> >> > >> > > if that's the case...... wow, that would be a problem..... it
> has
> >> > >> > > over
> >> > >> > > 3000
> >> > >> > > downloads!
> >> > >> > >
> >> > >> > >
> >> > >> > >
> >> > >> > > 2009/12/12 Saul Rennison <[email protected]>
> >> > >> > >
> >> > >> > >> Hooking functions modifies the client's memory space and VAC
> will
> >> > go
> >> > >> > >> ballistic, it'll start fretting over what the fuck you're
> trying
> >> to
> >> > >> > >> do
> >
>
> --
>
> Thanks,
>  - Saul.
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to