I've already managed to hook *IBaseClientDLL::LevelInit*, I'll send you the source code in about...6/7 hours (when I get home), then you can do * g_pGameEvents->AddListener* in there.
Thanks, - Saul. 2009/12/12 JoeX <[email protected]> > than you Saul, as always... for your wise answer..... > > and Ronny..... that's why i'm asking this to you, people with experiencie > programming using VALVe's API..... if that plugin is not using hooked > functions.... what strategy do you think it is using?..... maybe... we can > learn something new in this discussion. > > if u had the challenge of detecting when a player dies (client-side)... how > could you do it without using hooks and only using the VALVe's API?... (or > it's impossible?) > > thank Ronny, for your time, and thanks again Saul, for helping me again > this > time > > PD: i gonna ask for the programmer.... for 4th time (he's not answering > nothing).... > > 2009/12/12 Saul Rennison <[email protected]> > > > I'm not 100% sure what triggers VAC, but I'm 100% sure that it modifies > > memory when you hook something. Aslong as you don't change return values, > > passed arguments etc., then I'm sure you'll be fine. > > > > Thanks, > > - Saul. > > > > > > 2009/12/12 Ronny Schedel <[email protected]> > > > > > > > > Learn to read. No one said it uses hooked functions. We don't know how > it > > > is > > > done, because we don't have the source code. Ask the author of this > > > program. > > > > > > > > > > that's means that using this plugin: > > > > http://www.gotfrag.com/tf2/forums/thread/411952/ > > > > > > > > can VAC ban you?? > > > > > > > > if that's the case...... wow, that would be a problem..... it has > over > > > > 3000 > > > > downloads! > > > > > > > > > > > > > > > > 2009/12/12 Saul Rennison <[email protected]> > > > > > > > >> Hooking functions modifies the client's memory space and VAC will go > > > >> ballistic, it'll start fretting over what the fuck you're trying to > do > > > >> and > > > >> why you're doing it. First guess: cheating. > > > >> > > > >> If you wanna take the risk then hook * > > > >> IGameEventManager2::FireEventClientSide*. > > > >> > > > >> Thanks, > > > >> - Saul. > > > >> > > > >> > > > >> 2009/12/12 Ronny Schedel <[email protected]> > > > >> > > > >> > > > > >> > Sure, everything is possible with software. The question is: is it > > > >> possible > > > >> > with the provided API by Valve or is it possible with hooked > > > functions. > > > >> The > > > >> > last option is used by cheats. > > > >> > > > > >> > > > > >> > > actually.... i found a plugin that can capture game events like > > > >> > > "player_death"... > > > >> > > > > > >> > > see this.... http://www.gotfrag.com/tf2/forums/thread/411952/ > > > >> > > > > > >> > > in that page..... it says, the plugin can "monitor kill steaks", > > to > > > >> help > > > >> > > people recording demos, knows what happens in that demo file.... > > > >> > > > > > >> > > but you told me that's impossible to capture game events in a > > CLIENT > > > >> SIDE > > > >> > > plugin......, not only that.... also it can be VAC banned! > > > >> > > > > > >> > > this plugin proves 1 or 2 facts.... > > > >> > > > > > >> > > 1) is not impossible capture game events in a client side plugin > > > like > > > >> > > "player_death" > > > >> > > 2) using this plugin can VAC ban you? > > > >> > > > > > >> > > what do you think?, detecting game events from client side > plugin > > is > > > >> not > > > >> > > possible?...... how this plugin manage to detect kill steaks? > > > >> > > > > > >> > > 2009/12/11 Joel R. <[email protected]> > > > >> > > > > > >> > >> Protection service for cheat server plugins? Sounds like a > scam. > > > >> > >> > > > >> > >> > > > >> > >> On Fri, Dec 11, 2009 at 9:25 AM, Ronny Schedel > > > >> > >> <[email protected] > > > >> > >> >wrote: > > > >> > >> > > > >> > >> > No one said a server plugin cannot be used for cheating, the > > > fact, > > > >> it > > > >> > >> > is > > > >> > >> > used frequently for cheating and this is a problem. Some game > > > >> > >> > server > > > >> > >> > companies offers you a protection service about cheat server > > > >> plugins. > > > >> > >> > > > > >> > >> > > > > >> > >> > > wow...... i really tought that client side events detection > > > were > > > >> > >> > > factible.... (bad inglish mode ON) > > > >> > >> > > > > > >> > >> > > if that was true.... about VAC banned...... why a > client-side > > > >> plugin > > > >> > >> can > > > >> > >> > > be > > > >> > >> > > a cheating plugin, and a server-side plugin not?...... > > > >> > >> > > > > > >> > >> > > i just wanted to make a client-side plugin to make easier > > > record > > > >> > >> > > demos..... > > > >> > >> > > and when a player dies..... stop it..... and record with > > other > > > >> name > > > >> > >> > > automatically..... so, it's impossible? ): > > > >> > >> > > > > > >> > >> > > > > > >> > >> > > 2009/12/11 Jacob Heidt <[email protected]> > > > >> > >> > > > > > >> > >> > >> True indeed. The way that those dirty cheaters tend to get > > > >> > >> > >> their > > > >> > >> > >> hands > > > >> > >> > on > > > >> > >> > >> the internals, events etc, is through vfunc hooks - take a > > > look > > > >> at > > > >> > >> > >> the > > > >> > >> > >> SourceHook library in MetaMod:Source. > > > >> > >> > >> However, I would like to advise against client side > > mods/hooks > > > >> > >> > >> on > > > >> > >> > >> mods/games > > > >> > >> > >> that are not yours. You may be VAC banned for detection of > > > >> > >> > >> client > > > >> > >> > >> side > > > >> > >> > >> hooks, since 99.9999% of 3rd party client side hooks are > > from > > > >> dirty > > > >> > >> > >> rotten > > > >> > >> > >> cheaters. > > > >> > >> > >> > > > >> > >> > >> .jheidt > > > >> > >> > >> > > > >> > >> > >> -----Original Message----- > > > >> > >> > >> From: [email protected] > > > >> > >> > >> [mailto:[email protected]] On > Behalf > > Of > > > >> > Ronny > > > >> > >> > >> Schedel > > > >> > >> > >> Sent: Friday, December 11, 2009 10:02 AM > > > >> > >> > >> To: Discussion of Half-Life Programming > > > >> > >> > >> Subject: Re: [hlcoders] client-side game events > > > >> > >> > >> > > > >> > >> > >> > > > >> > >> > >> I don't think it's possible with the provided interface > > system > > > >> > >> > >> by > > > >> > >> Valve, > > > >> > >> > >> two > > > >> > >> > >> > > > >> > >> > >> reasons: > > > >> > >> > >> > > > >> > >> > >> 1. Valve don't want to have their mods altered again. > > > >> > >> > >> 2. No one likes cheats. > > > >> > >> > >> > > > >> > >> > >> > > > >> > >> > >> > too bad!, i liked so much bananas! ): > > > >> > >> > >> > > > > >> > >> > >> > this is how i defined CEmptyServerPlugin: > > > >> > >> > >> > > > > >> > >> > >> > > > > >> > >> > >> > class CEmptyServerPlugin: public IServerPluginCallbacks, > > > >> > >> > >> > public > > > >> > >> > >> > IGameEventListener2 > > > >> > >> > >> > { > > > >> > >> > >> > [...] > > > >> > >> > >> > } > > > >> > >> > >> > > > > >> > >> > >> > but there's not any "IClientPluginCallbacks" maybe i > need > > an > > > >> > >> > >> > include > > > >> > >> > >> > that > > > >> > >> > >> > is > > > >> > >> > >> > not come with the example? > > > >> > >> > >> > > > > >> > >> > >> > what should i do to capture CLIENT events? > > > >> > >> > >> > > > > >> > >> > >> > PD: please..... i'm not an experienced programmer..... > > dont > > > >> > laught > > > >> > >> of > > > >> > >> > >> > me ): > > > >> > >> > >> > > > > >> > >> > >> > > > > >> > >> > >> > 2009/12/11 Ronny Schedel <[email protected]> > > > >> > >> > >> > > > > >> > >> > >> >> One million dollar question: what is the > > CEmptyServerPlugin > > > >> for? > > > >> > >> > >> >> > > > >> > >> > >> >> 1) servers > > > >> > >> > >> >> 2) clients > > > >> > >> > >> >> 3) bananas > > > >> > >> > >> >> > > > >> > >> > >> >> If it is too difficult for you, here is a hint: it's > not > > > >> number > > > >> > >> > >> >> 3. > > > >> > >> > >> >> > > > >> > >> > >> >> > > > >> > >> > >> >> > hello again! > > > >> > >> > >> >> > > > > >> > >> > >> >> > i'm a bit confused about how events are managed in > game > > > >> (team > > > >> > >> > >> >> > fortress > > > >> > >> > >> >> > 2) > > > >> > >> > >> >> > > > > >> > >> > >> >> > actually, i'm coding a CLIENT SIDE plugin, in wich i > > need > > > >> > >> > >> >> > to > > > >> > >> detect > > > >> > >> > >> the > > > >> > >> > >> >> > "player_death" event... > > > >> > >> > >> >> > > > > >> > >> > >> >> > this is what i got... > > > >> > >> > >> >> > > > > >> > >> > >> >> > void CEmptyServerPlugin::FireGameEvent( IGameEvent * > > > >> > >> > >> >> > event ) > > > >> > >> > >> >> > { > > > >> > >> > >> >> > const char* eventName = event->GetName(); > > > >> > >> > >> >> > int _short; > > > >> > >> > >> >> > > > > >> > >> > >> >> > if( FStrEq( eventName, "player_death")) > > > >> > >> > >> >> > { > > > >> > >> > >> >> > _short = event->GetInt( "userid"); > > > >> > >> > >> >> > > > > >> > >> > >> >> > player_info_t pinfo; > > > >> > >> > >> >> > > > > >> > >> engineclient->GetPlayerInfo(engineclient->GetLocalPlayer(), > > > >> > >> > >> >> > &pinfo); > > > >> > >> > >> >> > > > > >> > >> > >> >> > //verifify that client dies > > > >> > >> > >> >> > if( _short == pinfo.userID) > > > >> > >> > >> >> > { > > > >> > >> > >> >> > //code here > > > >> > >> > >> >> > } > > > >> > >> > >> >> > } > > > >> > >> > >> >> > } > > > >> > >> > >> >> > > > > >> > >> > >> >> > > > > >> > >> > >> >> > this work well, when i create a server in the > game..... > > > >> > >> > >> >> > but > > > >> > >> > >> >> > when > > > >> > >> i > > > >> > >> > >> play > > > >> > >> > >> >> in > > > >> > >> > >> >> > public servers..... it doesn't work.... > > > >> > >> > >> >> > > > > >> > >> > >> >> > and this is what confuse me: > > > >> > >> > >> >> > to make this code work in public servers..... first i > > > have > > > >> to > > > >> > >> > create > > > >> > >> > >> my > > > >> > >> > >> >> > own > > > >> > >> > >> >> > server, and then connect to other i want > > > >> > >> > >> >> > > > > >> > >> > >> >> > why this happen?, what should i do?..... i'm really > > > >> > >> > >> >> > confused > > > >> > >> > >> >> > here............ > > > >> > >> > >> >> > > > > >> > >> > >> >> > > > > >> > >> > >> >> > my own investigations in google, told me that using > > > >> > >> > >> >> > "CEmptyServerPlugin" > > > >> > >> > >> >> > is > > > >> > >> > >> >> > the problem,..... i don't know.... > > > >> > >> > >> >> > > > > >> > >> > >> >> > > > > >> > >> > >> >> > nice to met you all!, and greetings from Chile! :D > > > >> > >> > >> >> > > > > >> > >> > >> >> > PD: sorry for my bad english > > > >> > >> > >> >> > _______________________________________________ > > > >> > >> > >> >> > To unsubscribe, edit your list preferences, or view > the > > > >> > >> > >> >> > list > > > >> > >> > >> >> > archives, > > > >> > >> > >> >> > please visit: > > > >> > >> > >> >> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > >> > >> > >> >> > > > > >> > >> > >> >> > > > >> > >> > >> >> > > > >> > >> > >> >> _______________________________________________ > > > >> > >> > >> >> To unsubscribe, edit your list preferences, or view the > > > list > > > >> > >> > archives, > > > >> > >> > >> >> please visit: > > > >> > >> > >> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > >> > >> > >> >> > > > >> > >> > >> >> > > > >> > >> > >> > _______________________________________________ > > > >> > >> > >> > To unsubscribe, edit your list preferences, or view the > > list > > > >> > >> archives, > > > >> > >> > >> > please visit: > > > >> > >> > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > >> > >> > >> > > > > >> > >> > >> > > > >> > >> > >> > > > >> > >> > >> _______________________________________________ > > > >> > >> > >> To unsubscribe, edit your list preferences, or view the > list > > > >> > >> > >> archives, > > > >> > >> > >> please visit: > > > >> > >> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > >> > >> > >> > > > >> > >> > >> > > > >> > >> > >> > > > >> > >> > >> _______________________________________________ > > > >> > >> > >> To unsubscribe, edit your list preferences, or view the > list > > > >> > >> > >> archives, > > > >> > >> > >> please visit: > > > >> > >> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > >> > >> > >> > > > >> > >> > >> > > > >> > >> > > _______________________________________________ > > > >> > >> > > To unsubscribe, edit your list preferences, or view the > list > > > >> > >> > > archives, > > > >> > >> > > please visit: > > > >> > >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > >> > >> > > > > > >> > >> > > > > >> > >> > > > > >> > >> > _______________________________________________ > > > >> > >> > To unsubscribe, edit your list preferences, or view the list > > > >> archives, > > > >> > >> > please visit: > > > >> > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > >> > >> > > > > >> > >> > > > > >> > >> _______________________________________________ > > > >> > >> To unsubscribe, edit your list preferences, or view the list > > > >> > >> archives, > > > >> > >> please visit: > > > >> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > >> > >> > > > >> > >> > > > >> > > _______________________________________________ > > > >> > > To unsubscribe, edit your list preferences, or view the list > > > >> > > archives, > > > >> > > please visit: > > > >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > >> > > > > > >> > > > > >> > > > > >> > _______________________________________________ > > > >> > To unsubscribe, edit your list preferences, or view the list > > archives, > > > >> > please visit: > > > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > >> > > > > >> > > > > >> _______________________________________________ > > > >> To unsubscribe, edit your list preferences, or view the list > archives, > > > >> please visit: > > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > >> > > > >> > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

