thank you again Saul, it's works now :') (sob sob) i wonder if i can see you plugin binaries......that you told me yesterday :D
bye, thank you, thank you.... for your pattience (bad inglish mode ON) Joe 2009/12/12 Saul Rennison <[email protected]> > Your Load method is fine. > > On Saturday, December 12, 2009, JoeX <[email protected]> wrote: > > dont laugh!, i am a newbie on this, sorry ): > > also i'm not a native inglish speaker,... > > > > 2009/12/12 Saul Rennison <[email protected]> > > > >> Awesome, make sure you're unregistering on Unload, though JoeX > >> > >> On Saturday, December 12, 2009, Busy orange <[email protected]> > wrote: > >> > Orange author of Pov-Record > >> > > >> > gameeventmanager->AddListener(this,false); > >> > move it to Load func > >> > > >> > 2009/12/12 JoeX <[email protected]> > >> > > >> >> @Ronny > >> >> > >> >> mmmm GAMEEVENTSMANAGER001??, but the API says that DONT USE IT! haha > >> >> this is igameevents.h > >> >> > >> >> #define INTERFACEVERSION_GAMEEVENTSMANAGER "GAMEEVENTSMANAGER001" > >> // > >> >> old game event manager, don't use it! > >> >> > >> >> #define INTERFACEVERSION_GAMEEVENTSMANAGER2 "GAMEEVENTSMANAGER002" > >> // > >> >> new game event manager, > >> >> > >> >> why use GAMEEVENTSMANAGER001???.....mmmmmmmmmmm > >> >> > >> >> also, i'm using too VEngineClient013, so that no diferent from me.... > >> exept > >> >> that i'm using GAMEEVENTSMANAGER002 > >> >> > >> >> 2009/12/12 Ronny Schedel <[email protected]> > >> >> > >> >> > > >> >> > You can use the CEmptyServerPlugin as a base, but, you have to > change > >> it > >> >> to > >> >> > match all the server functions with similar client functions. I > never > >> >> tried > >> >> > this, so, it's on you to find these client functions in the SDK. If > >> you > >> >> > can't find appropriate functions, it will not work with Valves API. > >> >> > > >> >> > Take a look on the prec.dll from the program, you will see some > >> strings > >> >> > which will give you some hints, like: > >> >> > > >> >> > IEngineSoundClient003 > >> >> > GAMEEVENTSMANAGER001 > >> >> > VEngineClient013 > >> >> > ... > >> >> > > >> >> > > >> >> > > >> >> > > than you Saul, as always... for your wise answer..... > >> >> > > > >> >> > > and Ronny..... that's why i'm asking this to you, people with > >> >> experiencie > >> >> > > programming using VALVe's API..... if that plugin is not using > >> hooked > >> >> > > functions.... what strategy do you think it is using?..... > maybe... > >> we > >> >> > can > >> >> > > learn something new in this discussion. > >> >> > > > >> >> > > if u had the challenge of detecting when a player dies > >> (client-side)... > >> >> > > how > >> >> > > could you do it without using hooks and only using the VALVe's > >> API?... > >> >> > (or > >> >> > > it's impossible?) > >> >> > > > >> >> > > thank Ronny, for your time, and thanks again Saul, for helping me > >> again > >> >> > > this > >> >> > > time > >> >> > > > >> >> > > PD: i gonna ask for the programmer.... for 4th time (he's not > >> answering > >> >> > > nothing).... > >> >> > > > >> >> > > 2009/12/12 Saul Rennison <[email protected]> > >> >> > > > >> >> > >> I'm not 100% sure what triggers VAC, but I'm 100% sure that it > >> >> modifies > >> >> > >> memory when you hook something. Aslong as you don't change > return > >> >> > values, > >> >> > >> passed arguments etc., then I'm sure you'll be fine. > >> >> > >> > >> >> > >> Thanks, > >> >> > >> - Saul. > >> >> > >> > >> >> > >> > >> >> > >> 2009/12/12 Ronny Schedel <[email protected]> > >> >> > >> > >> >> > >> > > >> >> > >> > _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > -- > > Thanks, > - Saul. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

