thank you again Saul, it's works now :') (sob sob)

i wonder if i can see you plugin binaries......that you told me yesterday :D

bye, thank you, thank you.... for your pattience (bad inglish mode ON)

Joe

2009/12/12 Saul Rennison <[email protected]>

> Your Load method is fine.
>
> On Saturday, December 12, 2009, JoeX <[email protected]> wrote:
> > dont laugh!, i am a newbie on this, sorry ):
> > also i'm not a native inglish speaker,...
> >
> > 2009/12/12 Saul Rennison <[email protected]>
> >
> >> Awesome, make sure you're unregistering on Unload, though JoeX
> >>
> >> On Saturday, December 12, 2009, Busy orange <[email protected]>
> wrote:
> >> > Orange author of Pov-Record
> >> >
> >> > gameeventmanager->AddListener(this,false);
> >> > move it to Load func
> >> >
> >> > 2009/12/12 JoeX <[email protected]>
> >> >
> >> >> @Ronny
> >> >>
> >> >> mmmm GAMEEVENTSMANAGER001??, but the API says that DONT USE IT! haha
> >> >> this is igameevents.h
> >> >>
> >> >> #define INTERFACEVERSION_GAMEEVENTSMANAGER    "GAMEEVENTSMANAGER001"
> >>  //
> >> >> old game event manager, don't use it!
> >> >>
> >> >> #define INTERFACEVERSION_GAMEEVENTSMANAGER2    "GAMEEVENTSMANAGER002"
> >>  //
> >> >> new game event manager,
> >> >>
> >> >> why use GAMEEVENTSMANAGER001???.....mmmmmmmmmmm
> >> >>
> >> >> also, i'm using too VEngineClient013, so that no diferent from me....
> >> exept
> >> >> that i'm using GAMEEVENTSMANAGER002
> >> >>
> >> >> 2009/12/12 Ronny Schedel <[email protected]>
> >> >>
> >> >> >
> >> >> > You can use the CEmptyServerPlugin as a base, but, you have to
> change
> >> it
> >> >> to
> >> >> > match all the server functions with similar client functions. I
> never
> >> >> tried
> >> >> > this, so, it's on you to find these client functions in the SDK. If
> >> you
> >> >> > can't find appropriate functions, it will not work with Valves API.
> >> >> >
> >> >> > Take a look on the prec.dll from the program, you will see some
> >> strings
> >> >> > which will give you some hints, like:
> >> >> >
> >> >> > IEngineSoundClient003
> >> >> > GAMEEVENTSMANAGER001
> >> >> > VEngineClient013
> >> >> > ...
> >> >> >
> >> >> >
> >> >> >
> >> >> > > than you Saul, as always... for your wise answer.....
> >> >> > >
> >> >> > > and Ronny..... that's why i'm asking this to you, people with
> >> >> experiencie
> >> >> > > programming using VALVe's API..... if that plugin is not using
> >> hooked
> >> >> > > functions.... what strategy do you think it is using?.....
> maybe...
> >> we
> >> >> > can
> >> >> > > learn something new in this discussion.
> >> >> > >
> >> >> > > if u had the challenge of detecting when a player dies
> >> (client-side)...
> >> >> > > how
> >> >> > > could you do it without using hooks and only using the VALVe's
> >> API?...
> >> >> > (or
> >> >> > > it's impossible?)
> >> >> > >
> >> >> > > thank Ronny, for your time, and thanks again Saul, for helping me
> >> again
> >> >> > > this
> >> >> > > time
> >> >> > >
> >> >> > > PD: i gonna ask for the programmer.... for 4th time (he's not
> >> answering
> >> >> > > nothing)....
> >> >> > >
> >> >> > > 2009/12/12 Saul Rennison <[email protected]>
> >> >> > >
> >> >> > >> I'm not 100% sure what triggers VAC, but I'm 100% sure that it
> >> >> modifies
> >> >> > >> memory when you hook something. Aslong as you don't change
> return
> >> >> > values,
> >> >> > >> passed arguments etc., then I'm sure you'll be fine.
> >> >> > >>
> >> >> > >> Thanks,
> >> >> > >> - Saul.
> >> >> > >>
> >> >> > >>
> >> >> > >> 2009/12/12 Ronny Schedel <[email protected]>
> >> >> > >>
> >> >> > >> >
> >> >> > >> > _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
> --
>
> Thanks,
>  - Saul.
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to