Hi list,

I've created a basic new entity that signifies if a player is in an area to
get used to the engine. I've added it to the FGD and it  works fine when in
game, insofar as it outputs to the console if the player enters the area.

Say I name the entity "upstairs" or "ground" in the Object Properties window
in Hammer. Is there a relevant C++ function call that will retrieve the
name, so I can then output the location to console too? I assume it's
similar to GetModelName() but I'm not very experienced with the Source
engine and just don't know which function to call.

Thanks for your time
Iain
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