Hi list, I've created a basic new entity that signifies if a player is in an area to get used to the engine. I've added it to the FGD and it works fine when in game, insofar as it outputs to the console if the player enters the area.
Say I name the entity "upstairs" or "ground" in the Object Properties window in Hammer. Is there a relevant C++ function call that will retrieve the name, so I can then output the location to console too? I assume it's similar to GetModelName() but I'm not very experienced with the Source engine and just don't know which function to call. Thanks for your time Iain _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

