GetEntityName returns m_iName. GetDebugName returns m_iName unless it's a null 
string, in that case it returns m_iClassname. GetClassName returns m_iClassname.
 
> Date: Mon, 22 Mar 2010 01:31:55 +0000
> From: [email protected]
> To: [email protected]
> Subject: Re: [hlcoders] Getting entity name from Hammer
> 
> That's the name of the entity class itself. I think GetDebugName() is 
> what Iain is after.
> 
> On 22/03/2010 1:23, Brent Lewis wrote:
> > CBaseEntity::GetEntityName()
> >
> > 
> >> Date: Mon, 22 Mar 2010 00:53:44 +0000
> >> From: [email protected]
> >> To: [email protected]
> >> Subject: [hlcoders] Getting entity name from Hammer
> >>
> >> Hi list,
> >>
> >> I've created a basic new entity that signifies if a player is in an area to
> >> get used to the engine. I've added it to the FGD and it works fine when in
> >> game, insofar as it outputs to the console if the player enters the area.
> >>
> >> Say I name the entity "upstairs" or "ground" in the Object Properties 
> >> window
> >> in Hammer. Is there a relevant C++ function call that will retrieve the
> >> name, so I can then output the location to console too? I assume it's
> >> similar to GetModelName() but I'm not very experienced with the Source
> >> engine and just don't know which function to call.
> >>
> >> Thanks for your time
> >> Iain
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> >>
> >> 
> > 
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> > 
> 
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