GetDebugName() worked a treat, cheers guys. Iain
On Mon, Mar 22, 2010 at 1:41 AM, Brent Lewis <[email protected]> wrote: > > GetEntityName returns m_iName. GetDebugName returns m_iName unless it's a > null string, in that case it returns m_iClassname. GetClassName returns > m_iClassname. > > > Date: Mon, 22 Mar 2010 01:31:55 +0000 > > From: [email protected] > > To: [email protected] > > Subject: Re: [hlcoders] Getting entity name from Hammer > > > > That's the name of the entity class itself. I think GetDebugName() is > > what Iain is after. > > > > On 22/03/2010 1:23, Brent Lewis wrote: > > > CBaseEntity::GetEntityName() > > > > > > > > >> Date: Mon, 22 Mar 2010 00:53:44 +0000 > > >> From: [email protected] > > >> To: [email protected] > > >> Subject: [hlcoders] Getting entity name from Hammer > > >> > > >> Hi list, > > >> > > >> I've created a basic new entity that signifies if a player is in an > area to > > >> get used to the engine. I've added it to the FGD and it works fine > when in > > >> game, insofar as it outputs to the console if the player enters the > area. > > >> > > >> Say I name the entity "upstairs" or "ground" in the Object Properties > window > > >> in Hammer. Is there a relevant C++ function call that will retrieve > the > > >> name, so I can then output the location to console too? I assume it's > > >> similar to GetModelName() but I'm not very experienced with the Source > > >> engine and just don't know which function to call. > > >> > > >> Thanks for your time > > >> Iain > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > > >> > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

