That's the name of the entity class itself. I think GetDebugName() is what Iain is after.
On 22/03/2010 1:23, Brent Lewis wrote: > CBaseEntity::GetEntityName() > > >> Date: Mon, 22 Mar 2010 00:53:44 +0000 >> From: [email protected] >> To: [email protected] >> Subject: [hlcoders] Getting entity name from Hammer >> >> Hi list, >> >> I've created a basic new entity that signifies if a player is in an area to >> get used to the engine. I've added it to the FGD and it works fine when in >> game, insofar as it outputs to the console if the player enters the area. >> >> Say I name the entity "upstairs" or "ground" in the Object Properties window >> in Hammer. Is there a relevant C++ function call that will retrieve the >> name, so I can then output the location to console too? I assume it's >> similar to GetModelName() but I'm not very experienced with the Source >> engine and just don't know which function to call. >> >> Thanks for your time >> Iain >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

