That's the name of the entity class itself. I think GetDebugName() is 
what Iain is after.

On 22/03/2010 1:23, Brent Lewis wrote:
> CBaseEntity::GetEntityName()
>
>    
>> Date: Mon, 22 Mar 2010 00:53:44 +0000
>> From: [email protected]
>> To: [email protected]
>> Subject: [hlcoders] Getting entity name from Hammer
>>
>> Hi list,
>>
>> I've created a basic new entity that signifies if a player is in an area to
>> get used to the engine. I've added it to the FGD and it works fine when in
>> game, insofar as it outputs to the console if the player enters the area.
>>
>> Say I name the entity "upstairs" or "ground" in the Object Properties window
>> in Hammer. Is there a relevant C++ function call that will retrieve the
>> name, so I can then output the location to console too? I assume it's
>> similar to GetModelName() but I'm not very experienced with the Source
>> engine and just don't know which function to call.
>>
>> Thanks for your time
>> Iain
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