Because no one in Valve maintains the mod SDK anymore.

- Ywa

Op 13-Apr-10 14:00, Casey Doran schreef:
> Been using it for a while now. While the stock SDK code does not compille,
> making the changes listed on the wiki to get it running for 2008 work fine.
> (Why isn't valve shipping SDK code that works on current-gen IDEs?)
> Honestly, I haven't had a single issue that the people above have had. Been
> using RC Ultimate from dreamspark, installed release professional from
> dreamspark last night and did a test compile. Everything looks beautiful. :)
>
> On Tue, Apr 13, 2010 at 7:16 AM, Tom Edwards<[email protected]>wrote:
>
>    
>> It also does highlighting and intellisense in preprocessor-disabled
>> areas, which makes which makes working with shared code much easier.
>>
>> On 13/04/2010 9:58, Tom Edwards wrote:
>>      
>>> I've used it since Beta 2 and it's great for Source. If your projects
>>> work in 2008 there shouldn't be any manual changes needed after you move
>>> to 2010.
>>>
>>> It's 100% worth upgrading for the new Intellisense. It's way faster and
>>> doesn't need to be rebuilt every time the IDE starts, and also does the
>>> inline error checking thing for Win32 C++ now.
>>>
>>> On 13/04/2010 6:29, Bob Somers wrote:
>>>
>>>        
>>>> It's out now, if you haven't heard.
>>>>
>>>> http://www.microsoft.com/visualstudio/en-us/
>>>>
>>>> Did anyone here on the list use the betas or RCs (or even the now the
>>>> release version) for compiling source mods? I'd love to upgrade to
>>>> VS2010 to get the multi-monitor support, but if it's going to cause me
>>>> headaches I'll just stick with VS2008.
>>>>
>>>> --Bob
>>>>
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