Well, because it works fine in one system doesn't mean it's the best choice,
specially if you consider that there're quite some improvements in VS2010.

2010/4/13 Christopher Harris <[email protected]>

> Plus VS2005 works perfectly fine in XP, Vista, and 7 with the service
> pack so not really sure why you HAVE to use VS2010.
>
> Christopher Harris
> Software Engineer
> Research Network Incorporated
> 770-235-8190
>
> On Apr 13, 2010, at 4:27 PM, Spencer 'voogru' MacDonald <[email protected]
>  > wrote:
>
> > But it can be fixed, which is probably a good intelligence barrier.
> >
> > If someone can't figure out how to make it work, it's one less person
> > posting on this list "how do i nake rawkit launcher multiplay"
> >
> > - voogru.
> >
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of Jarno
> > Veuger
> > Sent: Tuesday, April 13, 2010 4:18 PM
> > To: Discussion of Half-Life Programming
> > Subject: Re: [hlcoders] VS2010
> >
> > But it doesn't work, since it doesn't compile in VS2008 (and VS2010)
> > out
> > of the box.
> >
> > - Ywa
> >
> > Op 13-Apr-10 19:40, Harry Jeffery schreef:
> >> If it works, dont break it.
> >>
> >> On 13 April 2010 18:33, Jarno Veuger<[email protected]>  wrote:
> >>
> >>> Because no one in Valve maintains the mod SDK anymore.
> >>>
> >>> - Ywa
> >>>
> >>> Op 13-Apr-10 14:00, Casey Doran schreef:
> >>>
> >>>> Been using it for a while now. While the stock SDK code does not
> > compille,
> >>>> making the changes listed on the wiki to get it running for 2008
> >>>> work
> > fine.
> >>>> (Why isn't valve shipping SDK code that works on current-gen IDEs?)
> >>>> Honestly, I haven't had a single issue that the people above have
> >>>> had.
> > Been
> >>>> using RC Ultimate from dreamspark, installed release professional
> >>>> from
> >>>> dreamspark last night and did a test compile. Everything looks
> > beautiful. :)
>
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