But it can be fixed, which is probably a good intelligence barrier.

If someone can't figure out how to make it work, it's one less person
posting on this list "how do i nake rawkit launcher multiplay"

- voogru.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Jarno Veuger
Sent: Tuesday, April 13, 2010 4:18 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] VS2010

But it doesn't work, since it doesn't compile in VS2008 (and VS2010) out 
of the box.

- Ywa

Op 13-Apr-10 19:40, Harry Jeffery schreef:
> If it works, dont break it.
>
> On 13 April 2010 18:33, Jarno Veuger<[email protected]>  wrote:
>    
>> Because no one in Valve maintains the mod SDK anymore.
>>
>> - Ywa
>>
>> Op 13-Apr-10 14:00, Casey Doran schreef:
>>      
>>> Been using it for a while now. While the stock SDK code does not
compille,
>>> making the changes listed on the wiki to get it running for 2008 work
fine.
>>> (Why isn't valve shipping SDK code that works on current-gen IDEs?)
>>> Honestly, I haven't had a single issue that the people above have had.
Been
>>> using RC Ultimate from dreamspark, installed release professional from
>>> dreamspark last night and did a test compile. Everything looks
beautiful. :)
>>>
>>> On Tue, Apr 13, 2010 at 7:16 AM, Tom
Edwards<[email protected]>wrote:
>>>
>>>
>>>        
>>>> It also does highlighting and intellisense in preprocessor-disabled
>>>> areas, which makes which makes working with shared code much easier.
>>>>
>>>> On 13/04/2010 9:58, Tom Edwards wrote:
>>>>
>>>>          
>>>>> I've used it since Beta 2 and it's great for Source. If your projects
>>>>> work in 2008 there shouldn't be any manual changes needed after you
move
>>>>> to 2010.
>>>>>
>>>>> It's 100% worth upgrading for the new Intellisense. It's way faster
and
>>>>> doesn't need to be rebuilt every time the IDE starts, and also does
the
>>>>> inline error checking thing for Win32 C++ now.
>>>>>
>>>>> On 13/04/2010 6:29, Bob Somers wrote:
>>>>>
>>>>>
>>>>>            
>>>>>> It's out now, if you haven't heard.
>>>>>>
>>>>>> http://www.microsoft.com/visualstudio/en-us/
>>>>>>
>>>>>> Did anyone here on the list use the betas or RCs (or even the now the
>>>>>> release version) for compiling source mods? I'd love to upgrade to
>>>>>> VS2010 to get the multi-monitor support, but if it's going to cause
me
>>>>>> headaches I'll just stick with VS2008.
>>>>>>
>>>>>> --Bob
>>>>>>
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>>>>>>
>>>>>>
>>>>>>
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>>>>>
>>>>>
>>>>>
>>>>>
>>>>>            
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