Apple products aren't bad in their own nature. I just hate them
because of how much apple charge for their computers. Also the whole
business plan of shutting out ANYTHING and EVERYTHING that apple
deicdes to compete with is ridiculously stupid. Developing for
iPad,iPod Touch, iPhone is worse than developing for consoles.

If apple want people to switch they need to price their products
according to their value, not 3x their value. $800 for an iPad? My
$400 netbook can do way more than that thing. A guy built a tablet of
his own recently, it's running windows 7 and is so much more powerful
than the iPad in every single way. Oh, and it only cost him $670 for
all the parts, he didn't buy in bulk either. Cheaper than the iPad,
and more functional.

Linux is a far greater platform than OSX, the price, customizabilty
and the community is amazing. You're not going to get bitched at by
the community because your program doesn't look the same as all their
other ones. Source and Steam for Linux, make that the E3 surprise.



On 12 June 2010 05:44, Katrina Payne <fullmetalhar...@nimhlabs.com> wrote:
> Well--Apples are not that unfriendly to developers. They are not all the
> friendly though either.
>
> On Apple, they have access to Obj-C, Mono, C and C++.
>
> OSX also is a fork of FreeBSD... however a friend of mine is quote as say "OSX
> was once BSD, like the Orcs were once Elves."
>
> Apple Computers is one of the main pushers of WebKit which is one of the most
> highly supportive web renders for the current standard set.
>
> Apple has also been known to interact and deal with the KDE product--as well
> as a few other FlOSS projects. As tenchically, Webkit is a KDE project.
>
> Add to that, OSX is the choice OS to talk with IPhone, iTouch, iPad and the
> iPod.
>
> We also have the graphics, design and film users mostly using Apples.
>
> The only reason that you do not get as many of the developers as say on
> Linux/BSD is because Apple Hardware is insanely expensive. Myself, if I could
> afford it, I would be buying Apples like nothing else.
>
> You also get the REALLY insane people talking about Hackintoshes.
>
> Never mind the constant rumours for the past few years on the idea of the
> iConsole. That is, possibly Apple Computers entering into the gaming console
> market.
>
> Now--we have Steam and a Mac Source API.
>
> *looks around*
>
> Oh right, now to add something else just as crazy as the rest of this: "there
> is a fork in MAH EAR!"
>
> Meh--I wish I could get my head out of the clouds and back into reality.
>
> ~Katrina
>
> On Friday, June 11, 2010 08:16:02 pm Keeper wrote:
>> Thinking about this ... how much development do people think will happen on
>> macs?  In the school/academic world, it makes sense because of the
>> availability to larger groups of macs.  In the real world, however, most
>> people who code don't use macs.  Is that trend changing?  I'm not a mac
>> hater, I just know in the business world they aren't generally used for
>> this.
>>
>> As far as moving the steam platform to mac, that makes total sense.  Outside
>> of advertising/art departments macs are known as being home computers.
>>
>> Just wondering if it makes sense from a developers standpoint.
>>
>> Keeper
>>
>> -----Original Message-----
>> From: Byron Mallett [mailto:byrona...@gmail.com]
>> Sent: Friday, June 11, 2010 9:23 PM
>> To: Discussion of Half-Life Programming
>> Subject: Re: [hlcoders] Source Engine 2!!!
>>
>> I've managed to get my course coordinator for my Digital media course quite
>> interested in the possibilities of Source modding as something to add to our
>> Mac lab. Now all we need is an SDK to play around with. :D
>
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