A set of statistics are a set of lies that may or may not agree with what you suggest.
As per what the surprise is... dunno. I am kind of hoping for a Software Console system, like what Squeenix' CEO mentioned at the last E3. Between Source and Steam that could work. But--I have not been keen to guess surprises like this. Well--not since Christmas 1998... when I knew exactly what all my Christmas Presents were that Christmas day kind of was--disappointing. For all I know, they could be announcing that they are selling themselves to Activision as a "keen new business strategy to survive into's cut throat market" ~Katrina On Saturday, June 12, 2010 07:45:23 am Harry Jeffery wrote: > http://www.wolfire.com/humble > > Statistics speak for themselves. Supporting linux once the mac stuff > is all done could increase revenue by 30% which is quite a lot. I just > want to wipe my windows partition so I can spend my money on games > instead of upgrading to the latest version of directx. > > > Yeah, back on topic now. > > Source engine 2 is unlikely, Portal2 on wii is unlikely, Something > else that is awesome: very likely. I have faith in valve, I just hope > that the e3 surprise will be something I care about, not a marketing > ploy/fad. > > On 12 June 2010 13:00, Katrina Payne <fullmetalhar...@nimhlabs.com> wrote: > > Reply follows inline > > > > On Saturday, June 12, 2010 05:40:08 am Harry Jeffery wrote: > >> Apple products aren't bad in their own nature. I just hate them > >> because of how much apple charge for their computers. Also the whole > >> business plan of shutting out ANYTHING and EVERYTHING that apple > >> deicdes to compete with is ridiculously stupid. Developing for > >> iPad,iPod Touch, iPhone is worse than developing for consoles. > > > > The iMacs tend to be a lot less choosy for what gets install on them. > > > > But yeah, they tend to be choosy about who makes stuff for the iTouch, iPhone > > and iPad--so does every console maker since the great crash of 1983, except > > for Microsoft. > > > > Nintendo requires that you have been making games for 2 years, have an > > employee payroll, an office locations, various games you have made for Nintendo > > Systems and about 5000$USD just to make games for a their current console. To > > make something for their current handheld, just simply drop that price tag to > > 3000$USD--the rest applies. > > > > This will then make you a licensed developer... does not guarantee your game > > will get out. No, they need to run it through a set of stress tests to > > "ensure" it is a quality product. > > > > Shelf space, magazine spreads and advertising? Hah! Get that yourself. > > > > The thing is, in the case of iPad, iTouch and iPhone, I would say they are on > > par with how unfriendly they are to developers as the various console and hand > > held companies. > > > > With the only exception of Microsoft... and Google if you count the HTC. > > > >> If apple want people to switch they need to price their products > >> according to their value, not 3x their value. $800 for an iPad? My > >> $400 netbook can do way more than that thing. A guy built a tablet of > >> his own recently, it's running windows 7 and is so much more powerful > >> than the iPad in every single way. Oh, and it only cost him $670 for > >> all the parts, he didn't buy in bulk either. Cheaper than the iPad, > >> and more functional. > > > > Right, right, right--the iPad sucks. Everybody knows this. Most Apple Fanboys > > will even complain about how bad it is. Generally getting ticked off because > > the Kindle is better (I mean, Steve Jobs, what are you doing?). > > > > Now then, the real Apple Computers, such as the iMacs, iTouch and iPhone have > > quite a bit less fail to how they are done. > > > > Saying the iPad sucks, is pretty akin to saying everything Microsoft does > > sucks, back when Windows XP was out... because Windows ME just sucked that > > badly. > > > > Yeah, the iPad, is the Windows ME of the Apple world. I do not think anybody > > is prepared to argue differently. > > > >> Linux is a far greater platform than OSX, the price, customizabilty > >> and the community is amazing. You're not going to get bitched at by > >> the community because your program doesn't look the same as all their > >> other ones. Source and Steam for Linux, make that the E3 surprise. > > > > Yeah, that is what I am hoping the E3 surprise is... though, I really do not > > think it is likely. It would be awesome--but, generally marketing companies > > tend to have stigmas with Linux. Something about Linux users not wanting to > > pay for stuff (Like I said earlier, Linux users tend to be more anal about > > paying for anything that should get paid for). > > > > This topic kind of came about as an Off Topic tangent, based on me pointing out > > that the hlcoders mailing list should probably get a leak into whatever the > > API changes will be, based on the E3 Surprise, so as to allow for early > > adoption. > > > > Yeah--some of it got tidied out, it appears > > > > ~Katrina > > > >> On 12 June 2010 05:44, Katrina Payne <fullmetalhar...@nimhlabs.com> wrote: > >> > Well--Apples are not that unfriendly to developers. They are not all the > >> > friendly though either. > >> > > >> > On Apple, they have access to Obj-C, Mono, C and C++. > >> > > >> > OSX also is a fork of FreeBSD... however a friend of mine is quote as say > > "OSX > >> > was once BSD, like the Orcs were once Elves." > >> > > >> > Apple Computers is one of the main pushers of WebKit which is one of the > > most > >> > highly supportive web renders for the current standard set. > >> > > >> > Apple has also been known to interact and deal with the KDE product--as > > well > >> > as a few other FlOSS projects. As tenchically, Webkit is a KDE project. > >> > > >> > Add to that, OSX is the choice OS to talk with IPhone, iTouch, iPad and > > the > >> > iPod. > >> > > >> > We also have the graphics, design and film users mostly using Apples. > >> > > >> > The only reason that you do not get as many of the developers as say on > >> > Linux/BSD is because Apple Hardware is insanely expensive. Myself, if I > > could > >> > afford it, I would be buying Apples like nothing else. > >> > > >> > You also get the REALLY insane people talking about Hackintoshes. > >> > > >> > Never mind the constant rumours for the past few years on the idea of the > >> > iConsole. That is, possibly Apple Computers entering into the gaming > > console > >> > market. > >> > > >> > Now--we have Steam and a Mac Source API. > >> > > >> > *looks around* > >> > > >> > Oh right, now to add something else just as crazy as the rest of this: > > "there > >> > is a fork in MAH EAR!" > >> > > >> > Meh--I wish I could get my head out of the clouds and back into reality. > >> > > >> > ~Katrina > >> > > >> > On Friday, June 11, 2010 08:16:02 pm Keeper wrote: > >> >> Thinking about this ... how much development do people think will happen > > on > >> >> macs? In the school/academic world, it makes sense because of the > >> >> availability to larger groups of macs. In the real world, however, most > >> >> people who code don't use macs. Is that trend changing? I'm not a mac > >> >> hater, I just know in the business world they aren't generally used for > >> >> this. > >> >> > >> >> As far as moving the steam platform to mac, that makes total sense. > > Outside > >> >> of advertising/art departments macs are known as being home computers. > >> >> > >> >> Just wondering if it makes sense from a developers standpoint. > >> >> > >> >> Keeper > >> >> > >> >> -----Original Message----- > >> >> From: Byron Mallett [mailto:byrona...@gmail.com] > >> >> Sent: Friday, June 11, 2010 9:23 PM > >> >> To: Discussion of Half-Life Programming > >> >> Subject: Re: [hlcoders] Source Engine 2!!! > >> >> > >> >> I've managed to get my course coordinator for my Digital media course > > quite > >> >> interested in the possibilities of Source modding as something to add to > > our > >> >> Mac lab. Now all we need is an SDK to play around with. :D _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders