A set of statistics are a set of lies that may or may not agree with what you 
suggest.

As per what the surprise is... dunno.

I am kind of hoping for a Software Console system, like what Squeenix' CEO 
mentioned at the last E3. Between Source and Steam that could work.

But--I have not been keen to guess surprises like this. Well--not since 
Christmas 1998... when I knew exactly what all my Christmas Presents were that 
Christmas day kind of was--disappointing.

For all I know, they could be announcing that they are selling themselves to 
Activision as a "keen new business strategy to survive into's cut throat 
market"

~Katrina

On Saturday, June 12, 2010 07:45:23 am Harry Jeffery wrote:
> http://www.wolfire.com/humble
> 
> Statistics speak for themselves. Supporting linux once the mac stuff
> is all done could increase revenue by 30% which is quite a lot. I just
> want to wipe my windows partition so I can spend my money on games
> instead of upgrading to the latest version of directx.
> 
> 
> Yeah, back on topic now.
> 
> Source engine 2 is unlikely, Portal2 on wii is unlikely, Something
> else that is awesome: very likely. I have faith in valve, I just hope
> that the e3 surprise will be something I care about, not a marketing
> ploy/fad.
> 
> On 12 June 2010 13:00, Katrina Payne <fullmetalhar...@nimhlabs.com> wrote:
> > Reply follows inline
> >
> > On Saturday, June 12, 2010 05:40:08 am Harry Jeffery wrote:
> >> Apple products aren't bad in their own nature. I just hate them
> >> because of how much apple charge for their computers. Also the whole
> >> business plan of shutting out ANYTHING and EVERYTHING that apple
> >> deicdes to compete with is ridiculously stupid. Developing for
> >> iPad,iPod Touch, iPhone is worse than developing for consoles.
> >
> > The iMacs tend to be a lot less choosy for what gets install on them.
> >
> > But yeah, they tend to be choosy about who makes stuff for the iTouch, 
iPhone
> > and iPad--so does every console maker since the great crash of 1983, 
except
> > for Microsoft.
> >
> > Nintendo requires that you have been making games for 2 years, have an
> > employee payroll, an office locations, various games you have made for 
Nintendo
> > Systems and about 5000$USD just to make games for a their current console. 
To
> > make something for their current handheld, just simply drop that price tag 
to
> > 3000$USD--the rest applies.
> >
> > This will then make you a licensed developer... does not guarantee your 
game
> > will get out. No, they need to run it through a set of stress tests to
> > "ensure" it is a quality product.
> >
> > Shelf space, magazine spreads and advertising? Hah! Get that yourself.
> >
> > The thing is, in the case of iPad, iTouch and iPhone, I would say they are 
on
> > par with how unfriendly they are to developers as the various console and 
hand
> > held companies.
> >
> > With the only exception of Microsoft... and Google if you count the HTC.
> >
> >> If apple want people to switch they need to price their products
> >> according to their value, not 3x their value. $800 for an iPad? My
> >> $400 netbook can do way more than that thing. A guy built a tablet of
> >> his own recently, it's running windows 7 and is so much more powerful
> >> than the iPad in every single way. Oh, and it only cost him $670 for
> >> all the parts, he didn't buy in bulk either. Cheaper than the iPad,
> >> and more functional.
> >
> > Right, right, right--the iPad sucks. Everybody knows this. Most Apple 
Fanboys
> > will even complain about how bad it is. Generally getting ticked off 
because
> > the Kindle is better (I mean, Steve Jobs, what are you doing?).
> >
> > Now then, the real Apple Computers, such as the iMacs, iTouch and iPhone 
have
> > quite a bit less fail to how they are done.
> >
> > Saying the iPad sucks, is pretty akin to saying everything Microsoft does
> > sucks, back when Windows XP was out... because Windows ME just sucked that
> > badly.
> >
> > Yeah, the iPad, is the Windows ME of the Apple world. I do not think 
anybody
> > is prepared to argue differently.
> >
> >> Linux is a far greater platform than OSX, the price, customizabilty
> >> and the community is amazing. You're not going to get bitched at by
> >> the community because your program doesn't look the same as all their
> >> other ones. Source and Steam for Linux, make that the E3 surprise.
> >
> > Yeah, that is what I am hoping the E3 surprise is... though, I really do 
not
> > think it is likely. It would be awesome--but, generally marketing 
companies
> > tend to have stigmas with Linux. Something about Linux users not wanting 
to
> > pay for stuff (Like I said earlier, Linux users tend to be more anal about
> > paying for anything that should get paid for).
> >
> > This topic kind of came about as an Off Topic tangent, based on me pointing 
out
> > that the hlcoders mailing list should probably get a leak into whatever 
the
> > API changes will be, based on the E3 Surprise, so as to allow for early
> > adoption.
> >
> > Yeah--some of it got tidied out, it appears
> >
> > ~Katrina
> >
> >> On 12 June 2010 05:44, Katrina Payne <fullmetalhar...@nimhlabs.com> 
wrote:
> >> > Well--Apples are not that unfriendly to developers. They are not all 
the
> >> > friendly though either.
> >> >
> >> > On Apple, they have access to Obj-C, Mono, C and C++.
> >> >
> >> > OSX also is a fork of FreeBSD... however a friend of mine is quote as 
say
> > "OSX
> >> > was once BSD, like the Orcs were once Elves."
> >> >
> >> > Apple Computers is one of the main pushers of WebKit which is one of 
the
> > most
> >> > highly supportive web renders for the current standard set.
> >> >
> >> > Apple has also been known to interact and deal with the KDE product--as
> > well
> >> > as a few other FlOSS projects. As tenchically, Webkit is a KDE project.
> >> >
> >> > Add to that, OSX is the choice OS to talk with IPhone, iTouch, iPad and
> > the
> >> > iPod.
> >> >
> >> > We also have the graphics, design and film users mostly using Apples.
> >> >
> >> > The only reason that you do not get as many of the developers as say on
> >> > Linux/BSD is because Apple Hardware is insanely expensive. Myself, if I
> > could
> >> > afford it, I would be buying Apples like nothing else.
> >> >
> >> > You also get the REALLY insane people talking about Hackintoshes.
> >> >
> >> > Never mind the constant rumours for the past few years on the idea of 
the
> >> > iConsole. That is, possibly Apple Computers entering into the gaming
> > console
> >> > market.
> >> >
> >> > Now--we have Steam and a Mac Source API.
> >> >
> >> > *looks around*
> >> >
> >> > Oh right, now to add something else just as crazy as the rest of this:
> > "there
> >> > is a fork in MAH EAR!"
> >> >
> >> > Meh--I wish I could get my head out of the clouds and back into 
reality.
> >> >
> >> > ~Katrina
> >> >
> >> > On Friday, June 11, 2010 08:16:02 pm Keeper wrote:
> >> >> Thinking about this ... how much development do people think will 
happen
> > on
> >> >> macs?  In the school/academic world, it makes sense because of the
> >> >> availability to larger groups of macs.  In the real world, however, 
most
> >> >> people who code don't use macs.  Is that trend changing?  I'm not a 
mac
> >> >> hater, I just know in the business world they aren't generally used 
for
> >> >> this.
> >> >>
> >> >> As far as moving the steam platform to mac, that makes total sense.
> >  Outside
> >> >> of advertising/art departments macs are known as being home computers.
> >> >>
> >> >> Just wondering if it makes sense from a developers standpoint.
> >> >>
> >> >> Keeper
> >> >>
> >> >> -----Original Message-----
> >> >> From: Byron Mallett [mailto:byrona...@gmail.com]
> >> >> Sent: Friday, June 11, 2010 9:23 PM
> >> >> To: Discussion of Half-Life Programming
> >> >> Subject: Re: [hlcoders] Source Engine 2!!!
> >> >>
> >> >> I've managed to get my course coordinator for my Digital media course
> > quite
> >> >> interested in the possibilities of Source modding as something to add 
to
> > our
> >> >> Mac lab. Now all we need is an SDK to play around with. :D

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