On 7/9/2010 7:08 PM, Harry Jeffery wrote:
> Has valve released the code update so a mod can be compiled on mac?
> The mod I work for is nearing release and we're looking into releasing
> for windows and mac, prehaps at the same time.
>
> Do I have to port the mod to source 2009 though or can I just keep the
> source 2007 code base?

No. From what I understand, it's on Valve time at the moment, so it's 
effectively in limbo.

And yes, you will have to port your mod to SE2009. The only Source 
engine they ported and plan to port to Mac (and eventually Linux?) is 
SE2009. Not SE2007, SE2006, or SE2004. Maybe we'll see the L4D engine 
branch ported too, but that's the only mainline engine we're likely 
going to get. I seriously doubt they want to port the older engines over 
to Mac/Linux, when they've outright refused to rewrite their SDK tools 
for portability (apparently they're nasty MFC-based monstrosities).

It's a shame, because it'd mean I wouldn't be tied to Windows nearly as 
much as I am now. I really miss Unix-based OSes and tools.

--michi

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