Hammer is very old and back in those days MFC was actually... decent? I cant imagine using it these days. :p
On Fri, Jul 9, 2010 at 4:28 PM, Michelle Darcy <silverpowe...@gmail.com>wrote: > On 7/9/2010 7:08 PM, Harry Jeffery wrote: > > Has valve released the code update so a mod can be compiled on mac? > > The mod I work for is nearing release and we're looking into releasing > > for windows and mac, prehaps at the same time. > > > > Do I have to port the mod to source 2009 though or can I just keep the > > source 2007 code base? > > No. From what I understand, it's on Valve time at the moment, so it's > effectively in limbo. > > And yes, you will have to port your mod to SE2009. The only Source > engine they ported and plan to port to Mac (and eventually Linux?) is > SE2009. Not SE2007, SE2006, or SE2004. Maybe we'll see the L4D engine > branch ported too, but that's the only mainline engine we're likely > going to get. I seriously doubt they want to port the older engines over > to Mac/Linux, when they've outright refused to rewrite their SDK tools > for portability (apparently they're nasty MFC-based monstrosities). > > It's a shame, because it'd mean I wouldn't be tied to Windows nearly as > much as I am now. I really miss Unix-based OSes and tools. > > --michi > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ~Ryan ( skidz ) _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders