Hammer is very old and back in those days MFC was actually... decent? I cant
imagine using it these days. :p

On Fri, Jul 9, 2010 at 4:28 PM, Michelle Darcy <silverpowe...@gmail.com>wrote:

> On 7/9/2010 7:08 PM, Harry Jeffery wrote:
> > Has valve released the code update so a mod can be compiled on mac?
> > The mod I work for is nearing release and we're looking into releasing
> > for windows and mac, prehaps at the same time.
> >
> > Do I have to port the mod to source 2009 though or can I just keep the
> > source 2007 code base?
>
> No. From what I understand, it's on Valve time at the moment, so it's
> effectively in limbo.
>
> And yes, you will have to port your mod to SE2009. The only Source
> engine they ported and plan to port to Mac (and eventually Linux?) is
> SE2009. Not SE2007, SE2006, or SE2004. Maybe we'll see the L4D engine
> branch ported too, but that's the only mainline engine we're likely
> going to get. I seriously doubt they want to port the older engines over
> to Mac/Linux, when they've outright refused to rewrite their SDK tools
> for portability (apparently they're nasty MFC-based monstrosities).
>
> It's a shame, because it'd mean I wouldn't be tied to Windows nearly as
> much as I am now. I really miss Unix-based OSes and tools.
>
> --michi
>
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-- 
~Ryan ( skidz )
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