You can't link enough to have MFC on the Mac though right? And it relies on windows stuff I would think. Who doesn't have at least windows xp these days. :p
~Ryan On Jul 10, 2010, at 7:44 PM, "Rodrigo 'r2d2rigo' Diaz" <r2d2r...@gmail.com> wrote: > Actually, it's still useful when your target is a machine that doesn't have > .NET Framework installed. And you can statically link the MFC libraries to > your executable. > > 2010/7/11 Ryan Sheffer <darksk...@gmail.com> > >> Hammer is very old and back in those days MFC was actually... decent? I >> cant >> imagine using it these days. :p >> >> On Fri, Jul 9, 2010 at 4:28 PM, Michelle Darcy <silverpowe...@gmail.com >>> wrote: >> >>> On 7/9/2010 7:08 PM, Harry Jeffery wrote: >>>> Has valve released the code update so a mod can be compiled on mac? >>>> The mod I work for is nearing release and we're looking into releasing >>>> for windows and mac, prehaps at the same time. >>>> >>>> Do I have to port the mod to source 2009 though or can I just keep the >>>> source 2007 code base? >>> >>> No. From what I understand, it's on Valve time at the moment, so it's >>> effectively in limbo. >>> >>> And yes, you will have to port your mod to SE2009. The only Source >>> engine they ported and plan to port to Mac (and eventually Linux?) is >>> SE2009. Not SE2007, SE2006, or SE2004. Maybe we'll see the L4D engine >>> branch ported too, but that's the only mainline engine we're likely >>> going to get. I seriously doubt they want to port the older engines over >>> to Mac/Linux, when they've outright refused to rewrite their SDK tools >>> for portability (apparently they're nasty MFC-based monstrosities). >>> >>> It's a shame, because it'd mean I wouldn't be tied to Windows nearly as >>> much as I am now. I really miss Unix-based OSes and tools. >>> >>> --michi >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >> >> >> -- >> ~Ryan ( skidz ) >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders