Actually, it's still useful when your target is a machine that doesn't have
.NET Framework installed. And you can statically link the MFC libraries to
your executable.

2010/7/11 Ryan Sheffer <darksk...@gmail.com>

> Hammer is very old and back in those days MFC was actually... decent? I
> cant
> imagine using it these days. :p
>
> On Fri, Jul 9, 2010 at 4:28 PM, Michelle Darcy <silverpowe...@gmail.com
> >wrote:
>
> > On 7/9/2010 7:08 PM, Harry Jeffery wrote:
> > > Has valve released the code update so a mod can be compiled on mac?
> > > The mod I work for is nearing release and we're looking into releasing
> > > for windows and mac, prehaps at the same time.
> > >
> > > Do I have to port the mod to source 2009 though or can I just keep the
> > > source 2007 code base?
> >
> > No. From what I understand, it's on Valve time at the moment, so it's
> > effectively in limbo.
> >
> > And yes, you will have to port your mod to SE2009. The only Source
> > engine they ported and plan to port to Mac (and eventually Linux?) is
> > SE2009. Not SE2007, SE2006, or SE2004. Maybe we'll see the L4D engine
> > branch ported too, but that's the only mainline engine we're likely
> > going to get. I seriously doubt they want to port the older engines over
> > to Mac/Linux, when they've outright refused to rewrite their SDK tools
> > for portability (apparently they're nasty MFC-based monstrosities).
> >
> > It's a shame, because it'd mean I wouldn't be tied to Windows nearly as
> > much as I am now. I really miss Unix-based OSes and tools.
> >
> > --michi
> >
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> >
> >
>
>
> --
> ~Ryan ( skidz )
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