I pay for things that are fairly priced. That means all valve games, indie games and games that are on sale in steam.
On 26 July 2010 00:14, Katrina Payne <[email protected]> wrote: > Yeah--I really do not agree with software piracy. I tend to be very anal > myself with any agreements and contracts are signed. People who have credit > due get it and all. > > This was why I listed a few hypothetical situations where a cracked game may > be needed to work without it being for the wrong reasons--and one that has > appeared a few times (the LAN one). > > Though, the only way most of those would work, is if Activision bought Valve-- > or some other similar occurrence that best fits in a pulp horror novelette > than > this mailing list. > > And like I said: even if he did get to a point where he could start work... it > would never get in any real direction. Would not work quite as effectively and > be a lot harder to arrange than if he just simply did one that could (for the > current moment) do stuff with the Steam Halflife. > > Oh and seeing as how I am looking to join the Pirate Party of Canada, it would > be best to note, that I, and most other people involved, frown on people > going, "Pirates?! OMG! FREE CRAP!" > > No, I tend to spend more on movies, music and games than most people who do > not follow these ideas. If anything, since looking into Piracy, I tend to be > MORE anal about making certain developers, artists and the people responsible > for their works gets what they are owed. > > I just do not like really invasive copy protection schemes and the unnecessary > control of the exchange of cultural and information. > > I however think that the people who worked hard on this stuff should get paid > for it, and should be able to eat, have shelter and all that other fine stuff > that paying them is suppose to give them. > > And I am not alone in my views of how this stuff works. > > ~Katrina > > On Sunday, July 25, 2010 04:47:17 pm Jonathan Murphy wrote: >> Cracked versions of Half-Life/Source games used to (are still?) be >> called Non-Steam distributions because you didn't need to have Steam >> installed to play them, they instead were distributed with hacked >> binaries that tricked the game into thinking it was being launched >> with Steam. >> >> The only limitation to making a mod that works with Non-Steam distros >> would be having the correct version of the source to build your hl.dll/ >> server.dll. Which might be fairly difficult to find. >> >> And as encouragement of piracy is not condoned on this list I'd >> imagine you won't find a lot of help here anyway. >> >> >> >> On 25/07/2010, at 1:16 PM, Katrina Payne >> <[email protected]> wrote: >> >> > On Saturday, July 24, 2010 04:44:19 pm Jonas 'Sortie' Termansen wrote: >> >> >> >>> I find it ammusing that you follow the trend and use a more >> >>> complicated vocabulary as well which will probably leave the op >> >>> quite >> >>> confused when he runs this through google translate. >> >>> >> >>> >> >> >> >> #ifdef __INTELLIGENCE__ >> >> >> >> I just wrap my posts in ifdefs if I don't want some people to read >> >> them. >> >> And when I don't want anybody to read them at all, I encode them in >> >> EBCDIC. >> >> >> >> #endif >> >> >> >> I don't think this guy even has a codebase, at least that's how I >> >> understand his post, that he is looking for a Non-Steam Half-Life >> >> SDK. >> >> He sounds like he is able to make Steam-based Half-Life mods and has >> >> found some Non-Steam mods, and that he is now confused how to do it. >> >> Though, this HL.dll thing sounds weird to me. Do we have the source >> >> code >> >> for that? >> >> >> >> _______________________________________________ >> >> To unsubscribe, edit your list preferences, or view the list >> >> archives, >> > please visit: >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> >> > >> > #ifdef __INTELLIGENCE__ >> > >> > extern "Geek Humour" { >> > >> > Well you can always encode them in preISO ASCII-7. Maybe also have >> > them >> > translated to 1337 speak based Aremaic, with a few items demostrated >> > only via >> > Perl 4 base Jephs (that is, "pretty" code, sometimes ASCII Art that >> > essentially does nothing when ran), then encrypted using Megatoyko's >> > update >> > schedule for your key. >> > >> > }; >> > >> > #endif >> > >> > To be fair. Half Life DOES kind of predate Steam. He may have found >> > a few >> > items and elements that were done with Half Life prior to Steam's >> > creation. >> > >> > This means he does not have to worry about quite as strict of a copy >> > protection scheme. Which has been one of Steam's biggest complaints. >> > Mostly >> > for games, that lock out, if they cannot talk with a Steam server to >> > confirm >> > they are okay for it. Which does kind of suck, if you are not able >> > to talk to >> > Steam on the current computer you are on. Be it for Valve going >> > under, or >> > Valve shutting down Steam--but not continuing certain loved games >> > that used >> > this copy protection scheme or you are doing a LAN party of sorts. >> > >> > Though a con is that he would also be using an excessively OLD code >> > base. >> > >> > We also have a few people that mentioned in the hlds_linux mailing >> > list about >> > a project to make a Source Workalike that can get mods that do not >> > use Valve >> > properties in them (such as models, gadgets and what not) to work >> > without Half >> > Life 2. >> > >> > Though my understanding was that the Source Workalike to run Mods >> > that do not >> > contain Valve IP in them (that is, taking models and what not from >> > Half Life >> > 1, Half Life 2, Half Life Episodes, TF, TFC, CS, CS:S, Blue Shift., >> > etc., >> > etc., etc) was only still, at the very most in an Alpha state, if at >> > that >> > stage of things. >> > >> > So--there could be a few things that he COULD be trying to have a >> > nonSteam >> > Half Life Mod run... >> > >> > Just chances are, if he can get them to run--he could not get them >> > to run well >> > in any way. >> > >> > ~Katrina >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list >> > archives, please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

