I pay for things that are fairly priced. That means all valve games,
indie games and games that are on sale in steam.

On 26 July 2010 00:14, Katrina Payne <[email protected]> wrote:
> Yeah--I really do not agree with software piracy. I tend to be very anal
> myself with any agreements and contracts are signed. People who have credit
> due get it and all.
>
> This was why I listed a few hypothetical situations where a cracked game may
> be needed to work without it being for the wrong reasons--and one that has
> appeared a few times (the LAN one).
>
> Though, the only way most of those would work, is if Activision bought Valve--
> or some other similar occurrence that best fits in a pulp horror novelette 
> than
> this mailing list.
>
> And like I said: even if he did get to a point where he could start work... it
> would never get in any real direction. Would not work quite as effectively and
> be a lot harder to arrange than if he just simply did one that could (for the
> current moment) do stuff with the Steam Halflife.
>
> Oh and seeing as how I am looking to join the Pirate Party of Canada, it would
> be best to note, that I, and most other people involved, frown on people
> going, "Pirates?! OMG! FREE CRAP!"
>
> No, I tend to spend more on movies, music and games than most people who do
> not follow these ideas. If anything, since looking into Piracy, I tend to be
> MORE anal about making certain developers, artists and the people responsible
> for their works gets what they are owed.
>
> I just do not like really invasive copy protection schemes and the unnecessary
> control of the exchange of cultural and information.
>
> I however think that the people who worked hard on this stuff should get paid
> for it, and should be able to eat, have shelter and all that other fine stuff
> that paying them is suppose to give them.
>
> And I am not alone in my views of how this stuff works.
>
> ~Katrina
>
> On Sunday, July 25, 2010 04:47:17 pm Jonathan Murphy wrote:
>> Cracked versions of Half-Life/Source games used to (are still?) be
>> called Non-Steam distributions because you didn't need to have Steam
>> installed to play them, they instead were distributed with hacked
>> binaries that tricked the game into thinking it was being launched
>> with Steam.
>>
>> The only limitation to making a mod that works with Non-Steam distros
>> would be having the correct version of the source to build your hl.dll/
>> server.dll. Which might be fairly difficult to find.
>>
>> And as encouragement of piracy is not condoned on this list I'd
>> imagine you won't find a lot of help here anyway.
>>
>>
>>
>> On 25/07/2010, at 1:16 PM, Katrina Payne
>> <[email protected]> wrote:
>>
>> > On Saturday, July 24, 2010 04:44:19 pm Jonas 'Sortie' Termansen wrote:
>> >>
>> >>> I find it ammusing that you follow the trend and use a more
>> >>> complicated vocabulary as well which will probably leave the op
>> >>> quite
>> >>> confused when he runs this through google translate.
>> >>>
>> >>>
>> >>
>> >> #ifdef __INTELLIGENCE__
>> >>
>> >> I just wrap my posts in ifdefs if I don't want some people to read
>> >> them.
>> >> And when I don't want anybody to read them at all, I encode them in
>> >> EBCDIC.
>> >>
>> >> #endif
>> >>
>> >> I don't think this guy even has a codebase, at least that's how I
>> >> understand his post, that he is looking for a Non-Steam Half-Life
>> >> SDK.
>> >> He sounds like he is able to make Steam-based Half-Life mods and has
>> >> found some Non-Steam mods, and that he is now confused how to do it.
>> >> Though, this HL.dll thing sounds weird to me. Do we have the source
>> >> code
>> >> for that?
>> >>
>> >> _______________________________________________
>> >> To unsubscribe, edit your list preferences, or view the list
>> >> archives,
>> > please visit:
>> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >>
>> >>
>> >
>> > #ifdef __INTELLIGENCE__
>> >
>> > extern "Geek Humour" {
>> >
>> > Well you can always encode them in preISO ASCII-7. Maybe also have
>> > them
>> > translated to 1337 speak based Aremaic, with a few items demostrated
>> > only via
>> > Perl 4 base Jephs (that is, "pretty" code, sometimes ASCII Art that
>> > essentially does nothing when ran), then encrypted using Megatoyko's
>> > update
>> > schedule for your key.
>> >
>> > };
>> >
>> > #endif
>> >
>> > To be fair. Half Life DOES kind of predate Steam. He may have found
>> > a few
>> > items and elements that were done with Half Life prior to Steam's
>> > creation.
>> >
>> > This means he does not have to worry about quite as strict of a copy
>> > protection scheme. Which has been one of Steam's biggest complaints.
>> > Mostly
>> > for games, that lock out, if they cannot talk with a Steam server to
>> > confirm
>> > they are okay for it. Which does kind of suck, if you are not able
>> > to talk to
>> > Steam on the current computer you are on. Be it for Valve going
>> > under, or
>> > Valve shutting down Steam--but not continuing certain loved games
>> > that used
>> > this copy protection scheme or you are doing a LAN party of sorts.
>> >
>> > Though a con is that he would also be using an excessively OLD code
>> > base.
>> >
>> > We also have a few people that mentioned in the hlds_linux mailing
>> > list about
>> > a project to make a Source Workalike that can get mods that do not
>> > use Valve
>> > properties in them (such as models, gadgets and what not) to work
>> > without Half
>> > Life 2.
>> >
>> > Though my understanding was that the Source Workalike to run Mods
>> > that do not
>> > contain Valve IP in them (that is, taking models and what not from
>> > Half Life
>> > 1, Half Life 2, Half Life Episodes, TF, TFC, CS, CS:S, Blue Shift.,
>> > etc.,
>> > etc., etc) was only still, at the very most in an Alpha state, if at
>> > that
>> > stage of things.
>> >
>> > So--there could be a few things that he COULD be trying to have a
>> > nonSteam
>> > Half Life Mod run...
>> >
>> > Just chances are, if he can get them to run--he could not get them
>> > to run well
>> > in any way.
>> >
>> > ~Katrina
>> >
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list
>> > archives, please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>
> _______________________________________________
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> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>

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