Well the signature appeared to be for "Neuvo Hotmail". That is 
neuvohotmail.com .

Which does not strike me as any name any spanish hotmail service would ever 
think to use. Neuvo translates roughly to "no go", "nonexistant", "nothing", 
"nada", "not there".

Yeah, and I will give you on the LAN version being the only current real 
reason. I said a few times that I considered the other reasons to be entirely 
fictional at the current time.

Even to the point of the ridiculous comparison to C'thulhu and Activision as 
the only reason that the others could work.

Though, I am very leery of believing most of the countries said to be high in 
piracy really are.

As well, Canada is currently in that list of countries with large amounts of 
software piracy. Which really makes sense as well some companies are trying to 
push we get treated, for shipping and what not, much like how the USA treats 
trade with China, Russia and Cuba--it is there, but frowned upon.

However, I dunno--if he really was a Latin Pirate, using a Spanish Hotmail 
that for some reason was locally called "not there hotmail", I doubt he would 
ask the official list for a way to help.

I dunno--and again... the lack of confirmation of the OP makes this just seem 
like an even more ridiculous troll.

However, not going to take the chance it is not, and help him, if he requires 
it.

Oh and defend my own pride--or something silly like that. Or at least explain 
why I am thinking silly stuff.

~Katrina

On Sunday, July 25, 2010 09:17:23 pm ZuM wrote:
> Well about the situation you said the lan party is the only reason i believe
> someone would use the Won version :P
> Or to pirate the game, because if you look you can find several pirate
> servers, specially in countries with a very high level of piracy like Brasil
> 
> Also Katrina you mentioned about hotmail, the service is localized and
> available in a lot of countries, like Argentina, Spain, etc... but the
> adress is always .com only, just like in Gmail, and that signature is the
> localized version for some country :P
> 
> 2010/7/25 Katrina Payne <[email protected]>
> 
> > Well, in my situation, I do not have a computer that could comfortably run
> > either OS Steam is released for. If I could afford it, I would get an Apple
> > computer and get the games on that system.
> >
> > I really do not understand windows enough to really run it. As well--it is
> > a
> > different paradigm of sorts, and I have long since learned that it is not a
> > bad
> > OS, I just really have no clue how to get it to function.
> >
> > However, in the two situations presented here, I win the lottery and start
> > buying Apple products or Steam is released on Linux, I would pay for games
> > that I enjoy. Even if they are not on sale.
> >
> > Though, the really odd thing is: Valve seems wary of releasing on Linux 
due
> > to
> > one of the reasons of "people on Linux want stuff for free". Though most
> > Linux
> > users are more anal than me, about paying for stuff.
> >
> > Then on Windows when I cannot afford a piece of software, I get a nice loud
> > choir chorus of, "just get it cracked"
> >
> > Meh--I dunno.
> >
> > There are reasons to have a nonSteam Half Life Mod. Most of them are
> > hypothetical, and are not looking like they will happen in the near 
future.
> > Then we have the one that people at LAN parties, or run their systems
> > standalone every now and again tend to complain about: if they cannot get
> > outside their immediate network, the game no longer functions.
> >
> > So, while I can understand the OP's rationale for wanting a nonSteam
> > Halflife
> > Mod if it follows a very legal sense. I am still aware that there is more
> > reason to doubt that the OP has considered these reasons than there is to
> > think he is using them.
> >
> > The thing is: this is looking more and more like a troll post, without any
> > further update from the OP.
> >
> > And well, considering we have had a few recent posts that were along the
> > lines
> > of "testing" and that Gmail invite (thank goodness! Those are so rare and
> > hollowed~!)... I am starting to think that this may have been a troll.
> >
> > Which has largely resulted in me, and a few others, preaching to the choir
> > about various subject matters present.
> >
> > Meh, usually it is at this point the OP comes in, to try to confirm that
> > this
> > was not a troll post, or something.
> >
> > ~Katrina
> >
> > On Sunday, July 25, 2010 05:23:03 pm Harry Jeffery wrote:
> > > I pay for things that are fairly priced. That means all valve games,
> > > indie games and games that are on sale in steam.
> > >
> > > On 26 July 2010 00:14, Katrina Payne <[email protected]>
> > wrote:
> > > > Yeah--I really do not agree with software piracy. I tend to be very
> > anal
> > > > myself with any agreements and contracts are signed. People who have
> > credit
> > > > due get it and all.
> > > >
> > > > This was why I listed a few hypothetical situations where a cracked
> > game
> > may
> > > > be needed to work without it being for the wrong reasons--and one that
> > has
> > > > appeared a few times (the LAN one).
> > > >
> > > > Though, the only way most of those would work, is if Activision bought
> > Valve--
> > > > or some other similar occurrence that best fits in a pulp horror
> > novelette
> > than
> > > > this mailing list.
> > > >
> > > > And like I said: even if he did get to a point where he could start
> > work... it
> > > > would never get in any real direction. Would not work quite as
> > effectively
> > and
> > > > be a lot harder to arrange than if he just simply did one that could
> > (for
> > the
> > > > current moment) do stuff with the Steam Halflife.
> > > >
> > > > Oh and seeing as how I am looking to join the Pirate Party of Canada,
> > it
> > would
> > > > be best to note, that I, and most other people involved, frown on
> > people
> > > > going, "Pirates?! OMG! FREE CRAP!"
> > > >
> > > > No, I tend to spend more on movies, music and games than most people
> > who
> > do
> > > > not follow these ideas. If anything, since looking into Piracy, I tend
> > to
> > be
> > > > MORE anal about making certain developers, artists and the people
> > responsible
> > > > for their works gets what they are owed.
> > > >
> > > > I just do not like really invasive copy protection schemes and the
> > unnecessary
> > > > control of the exchange of cultural and information.
> > > >
> > > > I however think that the people who worked hard on this stuff should
> > get
> > paid
> > > > for it, and should be able to eat, have shelter and all that other fine
> > stuff
> > > > that paying them is suppose to give them.
> > > >
> > > > And I am not alone in my views of how this stuff works.
> > > >
> > > > ~Katrina
> > > >
> > > > On Sunday, July 25, 2010 04:47:17 pm Jonathan Murphy wrote:
> > > >> Cracked versions of Half-Life/Source games used to (are still?) be
> > > >> called Non-Steam distributions because you didn't need to have Steam
> > > >> installed to play them, they instead were distributed with hacked
> > > >> binaries that tricked the game into thinking it was being launched
> > > >> with Steam.
> > > >>
> > > >> The only limitation to making a mod that works with Non-Steam distros
> > > >> would be having the correct version of the source to build your
> > hl.dll/
> > > >> server.dll. Which might be fairly difficult to find.
> > > >>
> > > >> And as encouragement of piracy is not condoned on this list I'd
> > > >> imagine you won't find a lot of help here anyway.
> > > >>
> > > >>
> > > >>
> > > >> On 25/07/2010, at 1:16 PM, Katrina Payne
> > > >> <[email protected]> wrote:
> > > >>
> > > >> > On Saturday, July 24, 2010 04:44:19 pm Jonas 'Sortie' Termansen
> > wrote:
> > > >> >>
> > > >> >>> I find it ammusing that you follow the trend and use a more
> > > >> >>> complicated vocabulary as well which will probably leave the op
> > > >> >>> quite
> > > >> >>> confused when he runs this through google translate.
> > > >> >>>
> > > >> >>>
> > > >> >>
> > > >> >> #ifdef __INTELLIGENCE__
> > > >> >>
> > > >> >> I just wrap my posts in ifdefs if I don't want some people to read
> > > >> >> them.
> > > >> >> And when I don't want anybody to read them at all, I encode them 
in
> > > >> >> EBCDIC.
> > > >> >>
> > > >> >> #endif
> > > >> >>
> > > >> >> I don't think this guy even has a codebase, at least that's how I
> > > >> >> understand his post, that he is looking for a Non-Steam Half-Life
> > > >> >> SDK.
> > > >> >> He sounds like he is able to make Steam-based Half-Life mods and
> > has
> > > >> >> found some Non-Steam mods, and that he is now confused how to do
> > it.
> > > >> >> Though, this HL.dll thing sounds weird to me. Do we have the 
source
> > > >> >> code
> > > >> >> for that?
> > > >> >>
> > > >> >> _______________________________________________
> > > >> >> To unsubscribe, edit your list preferences, or view the list
> > > >> >> archives,
> > > >> > please visit:
> > > >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >> >>
> > > >> >>
> > > >> >
> > > >> > #ifdef __INTELLIGENCE__
> > > >> >
> > > >> > extern "Geek Humour" {
> > > >> >
> > > >> > Well you can always encode them in preISO ASCII-7. Maybe also have
> > > >> > them
> > > >> > translated to 1337 speak based Aremaic, with a few items 
demostrated
> > > >> > only via
> > > >> > Perl 4 base Jephs (that is, "pretty" code, sometimes ASCII Art that
> > > >> > essentially does nothing when ran), then encrypted using 
Megatoyko's
> > > >> > update
> > > >> > schedule for your key.
> > > >> >
> > > >> > };
> > > >> >
> > > >> > #endif
> > > >> >
> > > >> > To be fair. Half Life DOES kind of predate Steam. He may have found
> > > >> > a few
> > > >> > items and elements that were done with Half Life prior to Steam's
> > > >> > creation.
> > > >> >
> > > >> > This means he does not have to worry about quite as strict of a 
copy
> > > >> > protection scheme. Which has been one of Steam's biggest 
complaints.
> > > >> > Mostly
> > > >> > for games, that lock out, if they cannot talk with a Steam server 
to
> > > >> > confirm
> > > >> > they are okay for it. Which does kind of suck, if you are not able
> > > >> > to talk to
> > > >> > Steam on the current computer you are on. Be it for Valve going
> > > >> > under, or
> > > >> > Valve shutting down Steam--but not continuing certain loved games
> > > >> > that used
> > > >> > this copy protection scheme or you are doing a LAN party of sorts.
> > > >> >
> > > >> > Though a con is that he would also be using an excessively OLD code
> > > >> > base.
> > > >> >
> > > >> > We also have a few people that mentioned in the hlds_linux mailing
> > > >> > list about
> > > >> > a project to make a Source Workalike that can get mods that do not
> > > >> > use Valve
> > > >> > properties in them (such as models, gadgets and what not) to work
> > > >> > without Half
> > > >> > Life 2.
> > > >> >
> > > >> > Though my understanding was that the Source Workalike to run Mods
> > > >> > that do not
> > > >> > contain Valve IP in them (that is, taking models and what not from
> > > >> > Half Life
> > > >> > 1, Half Life 2, Half Life Episodes, TF, TFC, CS, CS:S, Blue Shift.,
> > > >> > etc.,
> > > >> > etc., etc) was only still, at the very most in an Alpha state, if 
at
> > > >> > that
> > > >> > stage of things.
> > > >> >
> > > >> > So--there could be a few things that he COULD be trying to have a
> > > >> > nonSteam
> > > >> > Half Life Mod run...
> > > >> >
> > > >> > Just chances are, if he can get them to run--he could not get them
> > > >> > to run well
> > > >> > in any way.
> > > >> >
> > > >> > ~Katrina
> > > >> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, 
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> 
> 

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