Well about the situation you said the lan party is the only reason i believe
someone would use the Won version :P
Or to pirate the game, because if you look you can find several pirate
servers, specially in countries with a very high level of piracy like Brasil

Also Katrina you mentioned about hotmail, the service is localized and
available in a lot of countries, like Argentina, Spain, etc... but the
adress is always .com only, just like in Gmail, and that signature is the
localized version for some country :P

2010/7/25 Katrina Payne <[email protected]>

> Well, in my situation, I do not have a computer that could comfortably run
> either OS Steam is released for. If I could afford it, I would get an Apple
> computer and get the games on that system.
>
> I really do not understand windows enough to really run it. As well--it is
> a
> different paradigm of sorts, and I have long since learned that it is not a
> bad
> OS, I just really have no clue how to get it to function.
>
> However, in the two situations presented here, I win the lottery and start
> buying Apple products or Steam is released on Linux, I would pay for games
> that I enjoy. Even if they are not on sale.
>
> Though, the really odd thing is: Valve seems wary of releasing on Linux due
> to
> one of the reasons of "people on Linux want stuff for free". Though most
> Linux
> users are more anal than me, about paying for stuff.
>
> Then on Windows when I cannot afford a piece of software, I get a nice loud
> choir chorus of, "just get it cracked"
>
> Meh--I dunno.
>
> There are reasons to have a nonSteam Half Life Mod. Most of them are
> hypothetical, and are not looking like they will happen in the near future.
> Then we have the one that people at LAN parties, or run their systems
> standalone every now and again tend to complain about: if they cannot get
> outside their immediate network, the game no longer functions.
>
> So, while I can understand the OP's rationale for wanting a nonSteam
> Halflife
> Mod if it follows a very legal sense. I am still aware that there is more
> reason to doubt that the OP has considered these reasons than there is to
> think he is using them.
>
> The thing is: this is looking more and more like a troll post, without any
> further update from the OP.
>
> And well, considering we have had a few recent posts that were along the
> lines
> of "testing" and that Gmail invite (thank goodness! Those are so rare and
> hollowed~!)... I am starting to think that this may have been a troll.
>
> Which has largely resulted in me, and a few others, preaching to the choir
> about various subject matters present.
>
> Meh, usually it is at this point the OP comes in, to try to confirm that
> this
> was not a troll post, or something.
>
> ~Katrina
>
> On Sunday, July 25, 2010 05:23:03 pm Harry Jeffery wrote:
> > I pay for things that are fairly priced. That means all valve games,
> > indie games and games that are on sale in steam.
> >
> > On 26 July 2010 00:14, Katrina Payne <[email protected]>
> wrote:
> > > Yeah--I really do not agree with software piracy. I tend to be very
> anal
> > > myself with any agreements and contracts are signed. People who have
> credit
> > > due get it and all.
> > >
> > > This was why I listed a few hypothetical situations where a cracked
> game
> may
> > > be needed to work without it being for the wrong reasons--and one that
> has
> > > appeared a few times (the LAN one).
> > >
> > > Though, the only way most of those would work, is if Activision bought
> Valve--
> > > or some other similar occurrence that best fits in a pulp horror
> novelette
> than
> > > this mailing list.
> > >
> > > And like I said: even if he did get to a point where he could start
> work... it
> > > would never get in any real direction. Would not work quite as
> effectively
> and
> > > be a lot harder to arrange than if he just simply did one that could
> (for
> the
> > > current moment) do stuff with the Steam Halflife.
> > >
> > > Oh and seeing as how I am looking to join the Pirate Party of Canada,
> it
> would
> > > be best to note, that I, and most other people involved, frown on
> people
> > > going, "Pirates?! OMG! FREE CRAP!"
> > >
> > > No, I tend to spend more on movies, music and games than most people
> who
> do
> > > not follow these ideas. If anything, since looking into Piracy, I tend
> to
> be
> > > MORE anal about making certain developers, artists and the people
> responsible
> > > for their works gets what they are owed.
> > >
> > > I just do not like really invasive copy protection schemes and the
> unnecessary
> > > control of the exchange of cultural and information.
> > >
> > > I however think that the people who worked hard on this stuff should
> get
> paid
> > > for it, and should be able to eat, have shelter and all that other fine
> stuff
> > > that paying them is suppose to give them.
> > >
> > > And I am not alone in my views of how this stuff works.
> > >
> > > ~Katrina
> > >
> > > On Sunday, July 25, 2010 04:47:17 pm Jonathan Murphy wrote:
> > >> Cracked versions of Half-Life/Source games used to (are still?) be
> > >> called Non-Steam distributions because you didn't need to have Steam
> > >> installed to play them, they instead were distributed with hacked
> > >> binaries that tricked the game into thinking it was being launched
> > >> with Steam.
> > >>
> > >> The only limitation to making a mod that works with Non-Steam distros
> > >> would be having the correct version of the source to build your
> hl.dll/
> > >> server.dll. Which might be fairly difficult to find.
> > >>
> > >> And as encouragement of piracy is not condoned on this list I'd
> > >> imagine you won't find a lot of help here anyway.
> > >>
> > >>
> > >>
> > >> On 25/07/2010, at 1:16 PM, Katrina Payne
> > >> <[email protected]> wrote:
> > >>
> > >> > On Saturday, July 24, 2010 04:44:19 pm Jonas 'Sortie' Termansen
> wrote:
> > >> >>
> > >> >>> I find it ammusing that you follow the trend and use a more
> > >> >>> complicated vocabulary as well which will probably leave the op
> > >> >>> quite
> > >> >>> confused when he runs this through google translate.
> > >> >>>
> > >> >>>
> > >> >>
> > >> >> #ifdef __INTELLIGENCE__
> > >> >>
> > >> >> I just wrap my posts in ifdefs if I don't want some people to read
> > >> >> them.
> > >> >> And when I don't want anybody to read them at all, I encode them in
> > >> >> EBCDIC.
> > >> >>
> > >> >> #endif
> > >> >>
> > >> >> I don't think this guy even has a codebase, at least that's how I
> > >> >> understand his post, that he is looking for a Non-Steam Half-Life
> > >> >> SDK.
> > >> >> He sounds like he is able to make Steam-based Half-Life mods and
> has
> > >> >> found some Non-Steam mods, and that he is now confused how to do
> it.
> > >> >> Though, this HL.dll thing sounds weird to me. Do we have the source
> > >> >> code
> > >> >> for that?
> > >> >>
> > >> >> _______________________________________________
> > >> >> To unsubscribe, edit your list preferences, or view the list
> > >> >> archives,
> > >> > please visit:
> > >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >> >>
> > >> >>
> > >> >
> > >> > #ifdef __INTELLIGENCE__
> > >> >
> > >> > extern "Geek Humour" {
> > >> >
> > >> > Well you can always encode them in preISO ASCII-7. Maybe also have
> > >> > them
> > >> > translated to 1337 speak based Aremaic, with a few items demostrated
> > >> > only via
> > >> > Perl 4 base Jephs (that is, "pretty" code, sometimes ASCII Art that
> > >> > essentially does nothing when ran), then encrypted using Megatoyko's
> > >> > update
> > >> > schedule for your key.
> > >> >
> > >> > };
> > >> >
> > >> > #endif
> > >> >
> > >> > To be fair. Half Life DOES kind of predate Steam. He may have found
> > >> > a few
> > >> > items and elements that were done with Half Life prior to Steam's
> > >> > creation.
> > >> >
> > >> > This means he does not have to worry about quite as strict of a copy
> > >> > protection scheme. Which has been one of Steam's biggest complaints.
> > >> > Mostly
> > >> > for games, that lock out, if they cannot talk with a Steam server to
> > >> > confirm
> > >> > they are okay for it. Which does kind of suck, if you are not able
> > >> > to talk to
> > >> > Steam on the current computer you are on. Be it for Valve going
> > >> > under, or
> > >> > Valve shutting down Steam--but not continuing certain loved games
> > >> > that used
> > >> > this copy protection scheme or you are doing a LAN party of sorts.
> > >> >
> > >> > Though a con is that he would also be using an excessively OLD code
> > >> > base.
> > >> >
> > >> > We also have a few people that mentioned in the hlds_linux mailing
> > >> > list about
> > >> > a project to make a Source Workalike that can get mods that do not
> > >> > use Valve
> > >> > properties in them (such as models, gadgets and what not) to work
> > >> > without Half
> > >> > Life 2.
> > >> >
> > >> > Though my understanding was that the Source Workalike to run Mods
> > >> > that do not
> > >> > contain Valve IP in them (that is, taking models and what not from
> > >> > Half Life
> > >> > 1, Half Life 2, Half Life Episodes, TF, TFC, CS, CS:S, Blue Shift.,
> > >> > etc.,
> > >> > etc., etc) was only still, at the very most in an Alpha state, if at
> > >> > that
> > >> > stage of things.
> > >> >
> > >> > So--there could be a few things that he COULD be trying to have a
> > >> > nonSteam
> > >> > Half Life Mod run...
> > >> >
> > >> > Just chances are, if he can get them to run--he could not get them
> > >> > to run well
> > >> > in any way.
> > >> >
> > >> > ~Katrina
> > >> >
>
> _______________________________________________
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> please visit:
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>
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