Well about the situation you said the lan party is the only reason i believe someone would use the Won version :P Or to pirate the game, because if you look you can find several pirate servers, specially in countries with a very high level of piracy like Brasil
Also Katrina you mentioned about hotmail, the service is localized and available in a lot of countries, like Argentina, Spain, etc... but the adress is always .com only, just like in Gmail, and that signature is the localized version for some country :P 2010/7/25 Katrina Payne <[email protected]> > Well, in my situation, I do not have a computer that could comfortably run > either OS Steam is released for. If I could afford it, I would get an Apple > computer and get the games on that system. > > I really do not understand windows enough to really run it. As well--it is > a > different paradigm of sorts, and I have long since learned that it is not a > bad > OS, I just really have no clue how to get it to function. > > However, in the two situations presented here, I win the lottery and start > buying Apple products or Steam is released on Linux, I would pay for games > that I enjoy. Even if they are not on sale. > > Though, the really odd thing is: Valve seems wary of releasing on Linux due > to > one of the reasons of "people on Linux want stuff for free". Though most > Linux > users are more anal than me, about paying for stuff. > > Then on Windows when I cannot afford a piece of software, I get a nice loud > choir chorus of, "just get it cracked" > > Meh--I dunno. > > There are reasons to have a nonSteam Half Life Mod. Most of them are > hypothetical, and are not looking like they will happen in the near future. > Then we have the one that people at LAN parties, or run their systems > standalone every now and again tend to complain about: if they cannot get > outside their immediate network, the game no longer functions. > > So, while I can understand the OP's rationale for wanting a nonSteam > Halflife > Mod if it follows a very legal sense. I am still aware that there is more > reason to doubt that the OP has considered these reasons than there is to > think he is using them. > > The thing is: this is looking more and more like a troll post, without any > further update from the OP. > > And well, considering we have had a few recent posts that were along the > lines > of "testing" and that Gmail invite (thank goodness! Those are so rare and > hollowed~!)... I am starting to think that this may have been a troll. > > Which has largely resulted in me, and a few others, preaching to the choir > about various subject matters present. > > Meh, usually it is at this point the OP comes in, to try to confirm that > this > was not a troll post, or something. > > ~Katrina > > On Sunday, July 25, 2010 05:23:03 pm Harry Jeffery wrote: > > I pay for things that are fairly priced. That means all valve games, > > indie games and games that are on sale in steam. > > > > On 26 July 2010 00:14, Katrina Payne <[email protected]> > wrote: > > > Yeah--I really do not agree with software piracy. I tend to be very > anal > > > myself with any agreements and contracts are signed. People who have > credit > > > due get it and all. > > > > > > This was why I listed a few hypothetical situations where a cracked > game > may > > > be needed to work without it being for the wrong reasons--and one that > has > > > appeared a few times (the LAN one). > > > > > > Though, the only way most of those would work, is if Activision bought > Valve-- > > > or some other similar occurrence that best fits in a pulp horror > novelette > than > > > this mailing list. > > > > > > And like I said: even if he did get to a point where he could start > work... it > > > would never get in any real direction. Would not work quite as > effectively > and > > > be a lot harder to arrange than if he just simply did one that could > (for > the > > > current moment) do stuff with the Steam Halflife. > > > > > > Oh and seeing as how I am looking to join the Pirate Party of Canada, > it > would > > > be best to note, that I, and most other people involved, frown on > people > > > going, "Pirates?! OMG! FREE CRAP!" > > > > > > No, I tend to spend more on movies, music and games than most people > who > do > > > not follow these ideas. If anything, since looking into Piracy, I tend > to > be > > > MORE anal about making certain developers, artists and the people > responsible > > > for their works gets what they are owed. > > > > > > I just do not like really invasive copy protection schemes and the > unnecessary > > > control of the exchange of cultural and information. > > > > > > I however think that the people who worked hard on this stuff should > get > paid > > > for it, and should be able to eat, have shelter and all that other fine > stuff > > > that paying them is suppose to give them. > > > > > > And I am not alone in my views of how this stuff works. > > > > > > ~Katrina > > > > > > On Sunday, July 25, 2010 04:47:17 pm Jonathan Murphy wrote: > > >> Cracked versions of Half-Life/Source games used to (are still?) be > > >> called Non-Steam distributions because you didn't need to have Steam > > >> installed to play them, they instead were distributed with hacked > > >> binaries that tricked the game into thinking it was being launched > > >> with Steam. > > >> > > >> The only limitation to making a mod that works with Non-Steam distros > > >> would be having the correct version of the source to build your > hl.dll/ > > >> server.dll. Which might be fairly difficult to find. > > >> > > >> And as encouragement of piracy is not condoned on this list I'd > > >> imagine you won't find a lot of help here anyway. > > >> > > >> > > >> > > >> On 25/07/2010, at 1:16 PM, Katrina Payne > > >> <[email protected]> wrote: > > >> > > >> > On Saturday, July 24, 2010 04:44:19 pm Jonas 'Sortie' Termansen > wrote: > > >> >> > > >> >>> I find it ammusing that you follow the trend and use a more > > >> >>> complicated vocabulary as well which will probably leave the op > > >> >>> quite > > >> >>> confused when he runs this through google translate. > > >> >>> > > >> >>> > > >> >> > > >> >> #ifdef __INTELLIGENCE__ > > >> >> > > >> >> I just wrap my posts in ifdefs if I don't want some people to read > > >> >> them. > > >> >> And when I don't want anybody to read them at all, I encode them in > > >> >> EBCDIC. > > >> >> > > >> >> #endif > > >> >> > > >> >> I don't think this guy even has a codebase, at least that's how I > > >> >> understand his post, that he is looking for a Non-Steam Half-Life > > >> >> SDK. > > >> >> He sounds like he is able to make Steam-based Half-Life mods and > has > > >> >> found some Non-Steam mods, and that he is now confused how to do > it. > > >> >> Though, this HL.dll thing sounds weird to me. Do we have the source > > >> >> code > > >> >> for that? > > >> >> > > >> >> _______________________________________________ > > >> >> To unsubscribe, edit your list preferences, or view the list > > >> >> archives, > > >> > please visit: > > >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> >> > > >> >> > > >> > > > >> > #ifdef __INTELLIGENCE__ > > >> > > > >> > extern "Geek Humour" { > > >> > > > >> > Well you can always encode them in preISO ASCII-7. Maybe also have > > >> > them > > >> > translated to 1337 speak based Aremaic, with a few items demostrated > > >> > only via > > >> > Perl 4 base Jephs (that is, "pretty" code, sometimes ASCII Art that > > >> > essentially does nothing when ran), then encrypted using Megatoyko's > > >> > update > > >> > schedule for your key. > > >> > > > >> > }; > > >> > > > >> > #endif > > >> > > > >> > To be fair. Half Life DOES kind of predate Steam. He may have found > > >> > a few > > >> > items and elements that were done with Half Life prior to Steam's > > >> > creation. > > >> > > > >> > This means he does not have to worry about quite as strict of a copy > > >> > protection scheme. Which has been one of Steam's biggest complaints. > > >> > Mostly > > >> > for games, that lock out, if they cannot talk with a Steam server to > > >> > confirm > > >> > they are okay for it. Which does kind of suck, if you are not able > > >> > to talk to > > >> > Steam on the current computer you are on. Be it for Valve going > > >> > under, or > > >> > Valve shutting down Steam--but not continuing certain loved games > > >> > that used > > >> > this copy protection scheme or you are doing a LAN party of sorts. > > >> > > > >> > Though a con is that he would also be using an excessively OLD code > > >> > base. > > >> > > > >> > We also have a few people that mentioned in the hlds_linux mailing > > >> > list about > > >> > a project to make a Source Workalike that can get mods that do not > > >> > use Valve > > >> > properties in them (such as models, gadgets and what not) to work > > >> > without Half > > >> > Life 2. > > >> > > > >> > Though my understanding was that the Source Workalike to run Mods > > >> > that do not > > >> > contain Valve IP in them (that is, taking models and what not from > > >> > Half Life > > >> > 1, Half Life 2, Half Life Episodes, TF, TFC, CS, CS:S, Blue Shift., > > >> > etc., > > >> > etc., etc) was only still, at the very most in an Alpha state, if at > > >> > that > > >> > stage of things. > > >> > > > >> > So--there could be a few things that he COULD be trying to have a > > >> > nonSteam > > >> > Half Life Mod run... > > >> > > > >> > Just chances are, if he can get them to run--he could not get them > > >> > to run well > > >> > in any way. > > >> > > > >> > ~Katrina > > >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

