Clue: CBaseEntity::SetReplayMode

On 8 Dec 2010 12:30, "Adam "amckern" McKern" <amck...@yahoo.com> wrote:

Whats your after would be in in_camera.cpp

You may only want a kill cam for a single item, such as a awp

A simple hack in my kind of logic would be to record the last 2 trace points
on the ammo class, and then change them to a func_track, for a TE camera ent
to run down.

I have not done this, or knows if it would work, but you got a rough idea
what source code you could pile through.

--------
Owner Nigredo Studios http://www.nigredostudios.com

--- On Wed, 8/12/10, Saul Rennison <saul.renni...@gmail.com> wrote:

From: Saul Rennison <saul.renni...@gmail.com>
Subject: [hlcoders] Implementing a CoD-style killcam in a multiplayer mod
To: "Discussion of Half-Life Programming" <hlcoders@list.valvesoftware.com>
Received: Wednesday, 8 December, 2010, 7:52 PM


Hi all,

Longtime (many years) reader but very irregular poster, mainly because
I'm not a mod devel...
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