Clue: CBaseEntity::SetReplayMode On 8 Dec 2010 12:30, "Adam "amckern" McKern" <amck...@yahoo.com> wrote:
Whats your after would be in in_camera.cpp You may only want a kill cam for a single item, such as a awp A simple hack in my kind of logic would be to record the last 2 trace points on the ammo class, and then change them to a func_track, for a TE camera ent to run down. I have not done this, or knows if it would work, but you got a rough idea what source code you could pile through. -------- Owner Nigredo Studios http://www.nigredostudios.com --- On Wed, 8/12/10, Saul Rennison <saul.renni...@gmail.com> wrote: From: Saul Rennison <saul.renni...@gmail.com> Subject: [hlcoders] Implementing a CoD-style killcam in a multiplayer mod To: "Discussion of Half-Life Programming" <hlcoders@list.valvesoftware.com> Received: Wednesday, 8 December, 2010, 7:52 PM Hi all, Longtime (many years) reader but very irregular poster, mainly because I'm not a mod devel... _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders