Thanks for the heads up Stephen, but unfortunately, the actual "replay" code seems to be unfinished/disabled. Note the:
#if defined( REPLAY_ENABLED ) In a few places, including around the IReplayHistoryManager interface singleton, so I doubt it's enabled at the moment. Thanks for the help though! I think I must be on the right track with storing frame states. I'll take a look when I'm free at the weekend. Thanks, - Saul. On 8 December 2010 15:06, Stephen Swires <stephen.swi...@gmail.com> wrote: > Actually, it's CBasePlayer. > > extern int g_nKillCamMode; > extern int g_nKillCamTarget1; > extern int g_nKillCamTarget2; > extern int g_nUsedPrediction; > > These will need to be set too. > > On Wed, Dec 8, 2010 at 2:43 PM, Saul Rennison <saul.renni...@gmail.com > >wrote: > > > On 8 December 2010 12:28, Adam "amckern" McKern <amck...@yahoo.com> > wrote: > > > > > Whats your after would be in in_camera.cpp > > > > > > You may only want a kill cam for a single item, such as a awp > > > > > > A simple hack in my kind of logic would be to record the last 2 trace > > > points on the ammo class, and then change them to a func_track, for a > TE > > > camera ent to run down. > > > > > > I have not done this, or knows if it would work, but you got a rough > idea > > > what source code you could pile through. > > > > > > -------- > > > Owner Nigredo Studios http://www.nigredostudios.com > > > > > > You seem to be thinking of a TF2/CS:S Beta style killcam, where as I am > > referring to a Call of Duty one. If you are unfamiliar, the killcam > replays > > the movement of the attacker seconds before the kill. > > > > On 8 December 2010 12:46, Stephen Swires <stephen.swi...@gmail.com> > wrote: > > > > > Clue: CBaseEntity::SetReplayMode > > > > > > I can't seem to find this method anywhere, do you mind elaborating on > > filename? > > > > Thanks in advance, > > - Saul. > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > - Stephen Swires > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders