On 8 December 2010 12:28, Adam "amckern" McKern <amck...@yahoo.com> wrote:
> Whats your after would be in in_camera.cpp > > You may only want a kill cam for a single item, such as a awp > > A simple hack in my kind of logic would be to record the last 2 trace > points on the ammo class, and then change them to a func_track, for a TE > camera ent to run down. > > I have not done this, or knows if it would work, but you got a rough idea > what source code you could pile through. > > -------- > Owner Nigredo Studios http://www.nigredostudios.com You seem to be thinking of a TF2/CS:S Beta style killcam, where as I am referring to a Call of Duty one. If you are unfamiliar, the killcam replays the movement of the attacker seconds before the kill. On 8 December 2010 12:46, Stephen Swires <stephen.swi...@gmail.com> wrote: > Clue: CBaseEntity::SetReplayMode I can't seem to find this method anywhere, do you mind elaborating on filename? Thanks in advance, - Saul. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders