On 8 December 2010 12:28, Adam "amckern" McKern <amck...@yahoo.com> wrote:

> Whats your after would be in in_camera.cpp
>
> You may only want a kill cam for a single item, such as a awp
>
> A simple hack in my kind of logic would be to record the last 2 trace
> points on the ammo class, and then change them to a func_track, for a TE
> camera ent to run down.
>
> I have not done this, or knows if it would work, but you got a rough idea
> what source code you could pile through.
>
> --------
> Owner Nigredo Studios http://www.nigredostudios.com


You seem to be thinking of a TF2/CS:S Beta style killcam, where as I am
referring to a Call of Duty one. If you are unfamiliar, the killcam replays
the movement of the attacker seconds before the kill.

On 8 December 2010 12:46, Stephen Swires <stephen.swi...@gmail.com> wrote:

> Clue: CBaseEntity::SetReplayMode


I can't seem to find this method anywhere, do you mind elaborating on
filename?

Thanks in advance,
 - Saul.
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