It works in the Orange Box template mod, but you have to shut down
prediction or you get some oddities.

On Thu, Dec 9, 2010 at 11:54 AM, Saul Rennison <saul.renni...@gmail.com>wrote:

> Thanks for the heads up Stephen, but unfortunately, the actual "replay"
> code
> seems to be unfinished/disabled. Note the:
>
> #if defined( REPLAY_ENABLED )
>
> In a few places, including around the IReplayHistoryManager interface
> singleton, so I doubt it's enabled at the moment. Thanks for the help
> though! I think I must be on the right track with storing frame states.
> I'll
> take a look when I'm free at the weekend.
>
> Thanks,
>  - Saul.
>
>
> On 8 December 2010 15:06, Stephen Swires <stephen.swi...@gmail.com> wrote:
>
> > Actually, it's CBasePlayer.
> >
> > extern int g_nKillCamMode;
> > extern int g_nKillCamTarget1;
> > extern int g_nKillCamTarget2;
> > extern int g_nUsedPrediction;
> >
> > These will need to be set too.
> >
> > On Wed, Dec 8, 2010 at 2:43 PM, Saul Rennison <saul.renni...@gmail.com
> > >wrote:
> >
> > > On 8 December 2010 12:28, Adam "amckern" McKern <amck...@yahoo.com>
> > wrote:
> > >
> > > > Whats your after would be in in_camera.cpp
> > > >
> > > > You may only want a kill cam for a single item, such as a awp
> > > >
> > > > A simple hack in my kind of logic would be to record the last 2 trace
> > > > points on the ammo class, and then change them to a func_track, for a
> > TE
> > > > camera ent to run down.
> > > >
> > > > I have not done this, or knows if it would work, but you got a rough
> > idea
> > > > what source code you could pile through.
> > > >
> > > > --------
> > > > Owner Nigredo Studios http://www.nigredostudios.com
> > >
> > >
> > > You seem to be thinking of a TF2/CS:S Beta style killcam, where as I am
> > > referring to a Call of Duty one. If you are unfamiliar, the killcam
> > replays
> > > the movement of the attacker seconds before the kill.
> > >
> > > On 8 December 2010 12:46, Stephen Swires <stephen.swi...@gmail.com>
> > wrote:
> > >
> > > > Clue: CBaseEntity::SetReplayMode
> > >
> > >
> > > I can't seem to find this method anywhere, do you mind elaborating on
> > > filename?
> > >
> > > Thanks in advance,
> > >  - Saul.
> > > _______________________________________________
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> > > please visit:
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> > >
> > >
> >
> >
> > --
> > - Stephen Swires
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
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> >
> >
> _______________________________________________
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>
>


-- 
- Stephen Swires
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