Hey Guys, I've read over the wiki entry about Network entities and creating shared variables, but I can't really seem to get it to work.
The entity is already created on the server, an 'arena'. It inherits CLogicalEntity and contains information like the name of the field, id, etc etc. The data table for sharing information is setup. I want to be able to get this information from the server so I can display such things in a VGUI menu. The problem I'm having is I'm not sure how to actually setup the client side. I set the LINK_ENTITY_TO_CLASS( hammer_ent, C_ArenaEntity ) and I inherit C_BaseEntity. My first general impression was when that entity is found by the client on the map, then it establishes a class and because I have the client/server data tables it'll share the information (I've already created the network entities for such things.) When debugging the code however, as soon as the game starts it goes directly to the client datatable and never reaches during loading of the map, like the server side does. Maybe I'm just over analyzing it or making it a bit more difficult then it actually is, but I can't really seem to wrap my head around it. Any help at all would be great. Thank you!
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