Logical entities aren't networked afaik

On Tuesday, 15 February 2011, Bryan Abrams <abrams....@gmail.com> wrote:
> Hey Guys,
> I've read over the wiki entry about Network entities and creating shared 
> variables, but I can't really seem to get it to work.
> The entity is already created on the server, an 'arena'. It inherits 
> CLogicalEntity and contains information like the name of the field, id, etc 
> etc. The data table for sharing information is setup.
>
> I want to be able to get this information from the server so I can display 
> such things in a VGUI menu. The problem I'm having is I'm not sure how to 
> actually setup the client side. I set the LINK_ENTITY_TO_CLASS( hammer_ent, 
> C_ArenaEntity ) and I inherit C_BaseEntity. My first general impression was 
> when that entity is found by the client on the map, then it establishes a 
> class and because I have the client/server data tables it'll share the 
> information (I've already created the network entities for such things.) When 
> debugging the code however, as soon as the game starts it goes directly to 
> the client datatable and never reaches during loading of the map, like the 
> server side does.
>
> Maybe I'm just over analyzing it or making it a bit more difficult then it 
> actually is, but I can't really seem to wrap my head around it. Any help at 
> all would be great. Thank you!
>

-- 

Thanks,
 - Saul.

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