Logical entities aren't networked afaik On Tuesday, 15 February 2011, Bryan Abrams <abrams....@gmail.com> wrote: > Hey Guys, > I've read over the wiki entry about Network entities and creating shared > variables, but I can't really seem to get it to work. > The entity is already created on the server, an 'arena'. It inherits > CLogicalEntity and contains information like the name of the field, id, etc > etc. The data table for sharing information is setup. > > I want to be able to get this information from the server so I can display > such things in a VGUI menu. The problem I'm having is I'm not sure how to > actually setup the client side. I set the LINK_ENTITY_TO_CLASS( hammer_ent, > C_ArenaEntity ) and I inherit C_BaseEntity. My first general impression was > when that entity is found by the client on the map, then it establishes a > class and because I have the client/server data tables it'll share the > information (I've already created the network entities for such things.) When > debugging the code however, as soon as the game starts it goes directly to > the client datatable and never reaches during loading of the map, like the > server side does. > > Maybe I'm just over analyzing it or making it a bit more difficult then it > actually is, but I can't really seem to wrap my head around it. Any help at > all would be great. Thank you! >
-- Thanks, - Saul. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders