Being server-only is something that CLogicalEntity does. If you inherit
from CBaseEntity you'll be fine, and switching shouldn't cause any problems.
http://developer.valvesoftware.com/wiki/Edict_t
On 15/02/2011 12:49, Bryan Abrams wrote:
I guess that'd explain why.
However, what could be a solution to drawing information from that
entity? Would it be a possible solution to make another entity on the
server?
Do the entities that share information have to be inherited from the
same type of class (I mean C_BaseEntity and CBaseEntity) or does it
have to be an entity meant to share information?
The arena code isn't mine, so I don't want to actually modify it I
just want to pull information from it.
2011/2/15 Saul Rennison <saul.renni...@gmail.com
<mailto:saul.renni...@gmail.com>>
Logical entities aren't networked afaik
On Tuesday, 15 February 2011, Bryan Abrams <abrams....@gmail.com
<mailto:abrams....@gmail.com>> wrote:
> Hey Guys,
> I've read over the wiki entry about Network entities and
creating shared variables, but I can't really seem to get it to work.
> The entity is already created on the server, an 'arena'. It
inherits CLogicalEntity and contains information like the name of
the field, id, etc etc. The data table for sharing information is
setup.
>
> I want to be able to get this information from the server so I
can display such things in a VGUI menu. The problem I'm having is
I'm not sure how to actually setup the client side. I set the
LINK_ENTITY_TO_CLASS( hammer_ent, C_ArenaEntity ) and I inherit
C_BaseEntity. My first general impression was when that entity is
found by the client on the map, then it establishes a class and
because I have the client/server data tables it'll share the
information (I've already created the network entities for such
things.) When debugging the code however, as soon as the game
starts it goes directly to the client datatable and never reaches
during loading of the map, like the server side does.
>
> Maybe I'm just over analyzing it or making it a bit more
difficult then it actually is, but I can't really seem to wrap my
head around it. Any help at all would be great. Thank you!
>
--
Thanks,
- Saul.
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