I guess that'd explain why. However, what could be a solution to drawing information from that entity? Would it be a possible solution to make another entity on the server? Do the entities that share information have to be inherited from the same type of class (I mean C_BaseEntity and CBaseEntity) or does it have to be an entity meant to share information?
The arena code isn't mine, so I don't want to actually modify it I just want to pull information from it. 2011/2/15 Saul Rennison <saul.renni...@gmail.com> > Logical entities aren't networked afaik > > On Tuesday, 15 February 2011, Bryan Abrams <abrams....@gmail.com> wrote: > > Hey Guys, > > I've read over the wiki entry about Network entities and creating shared > variables, but I can't really seem to get it to work. > > The entity is already created on the server, an 'arena'. It inherits > CLogicalEntity and contains information like the name of the field, id, etc > etc. The data table for sharing information is setup. > > > > I want to be able to get this information from the server so I can > display such things in a VGUI menu. The problem I'm having is I'm not sure > how to actually setup the client side. I set the LINK_ENTITY_TO_CLASS( > hammer_ent, C_ArenaEntity ) and I inherit C_BaseEntity. My first general > impression was when that entity is found by the client on the map, then it > establishes a class and because I have the client/server data tables it'll > share the information (I've already created the network entities for such > things.) When debugging the code however, as soon as the game starts it goes > directly to the client datatable and never reaches during loading of the > map, like the server side does. > > > > Maybe I'm just over analyzing it or making it a bit more difficult then > it actually is, but I can't really seem to wrap my head around it. Any help > at all would be great. Thank you! > > > > -- > > Thanks, > - Saul. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >
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