I guess that'd explain why.

However, what could be a solution to drawing information from that entity?
Would it be a possible solution to make another entity on the server?
Do the entities that share information have to be inherited from the same
type of class (I mean C_BaseEntity and CBaseEntity) or does it have to be an
entity meant to share information?

The arena code isn't mine, so I don't want to actually modify it I just want
to pull information from it.

2011/2/15 Saul Rennison <saul.renni...@gmail.com>

> Logical entities aren't networked afaik
>
> On Tuesday, 15 February 2011, Bryan Abrams <abrams....@gmail.com> wrote:
> > Hey Guys,
> > I've read over the wiki entry about Network entities and creating shared
> variables, but I can't really seem to get it to work.
> > The entity is already created on the server, an 'arena'. It inherits
> CLogicalEntity and contains information like the name of the field, id, etc
> etc. The data table for sharing information is setup.
> >
> > I want to be able to get this information from the server so I can
> display such things in a VGUI menu. The problem I'm having is I'm not sure
> how to actually setup the client side. I set the LINK_ENTITY_TO_CLASS(
> hammer_ent, C_ArenaEntity ) and I inherit C_BaseEntity. My first general
> impression was when that entity is found by the client on the map, then it
> establishes a class and because I have the client/server data tables it'll
> share the information (I've already created the network entities for such
> things.) When debugging the code however, as soon as the game starts it goes
> directly to the client datatable and never reaches during loading of the
> map, like the server side does.
> >
> > Maybe I'm just over analyzing it or making it a bit more difficult then
> it actually is, but I can't really seem to wrap my head around it. Any help
> at all would be great. Thank you!
> >
>
> --
>
> Thanks,
>  - Saul.
>
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