To be slightly more detailed than Rodrigo and Tobias were: According to Garry's Blog, the DRM is a simple "call home", which I presume sends the 64-bit SteamID to one of Garry's servers, which in turn checks to see if they are valid license owners of Garry's Mod, if not, send back a "PIRATE" signal, which then causes the engine error.
Thanks, - Saul On 14 April 2011 16:08, Chris <sniper...@fragspersecond.net> wrote: > > http://www.gamepron.com/news/2011/04/12/garrys-mod-catches-pirates-the-fun-way/ > > Awesome story. Any insight into how it was done? > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >
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