To be slightly more detailed than Rodrigo and Tobias were:

According to Garry's Blog, the DRM is a simple "call home", which I presume
sends the 64-bit SteamID to one of Garry's servers, which in turn checks to
see if they are valid license owners of Garry's Mod, if not, send back a
"PIRATE" signal, which then causes the engine error.

Thanks,
- Saul


On 14 April 2011 16:08, Chris <sniper...@fragspersecond.net> wrote:

>
> http://www.gamepron.com/news/2011/04/12/garrys-mod-catches-pirates-the-fun-way/
>
> Awesome story. Any insight into how it was done?
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