I didn't put as much effort into it as you guys think, it's literally
2 lines of code. I was already making calls to my toybox website to
authenticate users so they automatically log in. This code has been in
GMod doing nothing for about 6 months.

garry



On Fri, Apr 15, 2011 at 4:18 AM, Nick <xnicho...@gmail.com> wrote:
> Seems pretty amaturish, lacking creativity, and just crash the game of
> fans who are willing to go through so much trouble to play gmod.
> Why not some sort of 5 minute countdown, and then a nag screen, and
> then after 10 mins, immediate exit??
>
> if done correctly, i am sure dozens of new people would purchase gmod.
> Please garry, do not turn your back on fans who want to play, but are
> unable to order online for various reasons...
>
>
>
> On Thu, Apr 14, 2011 at 12:32 PM, Garry Newman <garrynew...@gmail.com> wrote:
>> Exactly right.
>>
>> A lot of sites are reporting that people get banned from Steam - this
>> isn't true. (How's that going to work?)
>>
>> garry
>>
>>
>>
>> On Thu, Apr 14, 2011 at 5:16 PM, Saul Rennison <saul.renni...@gmail.com> 
>> wrote:
>>> To be slightly more detailed than Rodrigo and Tobias were:
>>> According to Garry's Blog, the DRM is a simple "call home", which I presume
>>> sends the 64-bit SteamID to one of Garry's servers, which in turn checks to
>>> see if they are valid license owners of Garry's Mod, if not, send back a
>>> "PIRATE" signal, which then causes the engine error.
>>>
>>> Thanks,
>>> - Saul
>>>
>>>
>>> On 14 April 2011 16:08, Chris <sniper...@fragspersecond.net> wrote:
>>>>
>>>>
>>>> http://www.gamepron.com/news/2011/04/12/garrys-mod-catches-pirates-the-fun-way/
>>>>
>>>> Awesome story. Any insight into how it was done?
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>>>
>>>
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>>
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