Gmod is useful for prototyping an idea (as long as that idea doesn't involve AI), it does a very good job at it. But it just can't compete with the low level access that the Source SDK grants you.
On Mon, Aug 1, 2011 at 7:19 PM, Garry Newman <garrynew...@gmail.com> wrote: > Just putting it out there as another option > > garry > > > > On Mon, Aug 1, 2011 at 7:11 PM, Marek Sieradzki <marek.sierad...@gmail.com > > wrote: > >> On Mon, Aug 1, 2011 at 6:22 PM, Garry Newman <garrynew...@gmail.com> >> wrote: >> > The solution is simple - code your mod in GMod :D >> Why would anyone want to keep Source restrictions AND gmod restrictions? >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > -- - Stephen Swires
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