Yeah, and if the end-user has tons of poorly coded add-ons, it will end up affecting the quality of the mod, no ?
On Mon, Aug 1, 2011 at 2:28 PM, Stephen Swires <stephen.swi...@gmail.com>wrote: > Gmod is useful for prototyping an idea (as long as that idea doesn't > involve AI), it does a very good job at it. But it just can't compete with > the low level access that the Source SDK grants you. > > > On Mon, Aug 1, 2011 at 7:19 PM, Garry Newman <garrynew...@gmail.com>wrote: > >> Just putting it out there as another option >> >> garry >> >> >> >> On Mon, Aug 1, 2011 at 7:11 PM, Marek Sieradzki < >> marek.sierad...@gmail.com> wrote: >> >>> On Mon, Aug 1, 2011 at 6:22 PM, Garry Newman <garrynew...@gmail.com> >>> wrote: >>> > The solution is simple - code your mod in GMod :D >>> Why would anyone want to keep Source restrictions AND gmod restrictions? >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > > -- > - Stephen Swires > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >
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