Yeah, and if the end-user has tons of poorly coded add-ons, it will end up
affecting the quality of the mod, no ?

On Mon, Aug 1, 2011 at 2:28 PM, Stephen Swires <stephen.swi...@gmail.com>wrote:

> Gmod is useful for prototyping an idea (as long as that idea doesn't
> involve AI), it does a very good job at it. But it just can't compete with
> the low level access that the Source SDK grants you.
>
>
> On Mon, Aug 1, 2011 at 7:19 PM, Garry Newman <garrynew...@gmail.com>wrote:
>
>> Just putting it out there as another option
>>
>> garry
>>
>>
>>
>> On Mon, Aug 1, 2011 at 7:11 PM, Marek Sieradzki <
>> marek.sierad...@gmail.com> wrote:
>>
>>> On Mon, Aug 1, 2011 at 6:22 PM, Garry Newman <garrynew...@gmail.com>
>>> wrote:
>>> > The solution is simple - code your mod in GMod :D
>>> Why would anyone want to keep Source restrictions AND gmod restrictions?
>>>
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>
>
> --
> - Stephen Swires
>
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