Not really because the server can make it so that the clients run only the scripts it has authorised..
garry On Mon, Aug 1, 2011 at 9:11 PM, Psy_Commando <psycomma...@gmail.com> wrote: > Yeah, and if the end-user has tons of poorly coded add-ons, it will end up > affecting the quality of the mod, no ? > > > On Mon, Aug 1, 2011 at 2:28 PM, Stephen Swires > <stephen.swi...@gmail.com>wrote: > >> Gmod is useful for prototyping an idea (as long as that idea doesn't >> involve AI), it does a very good job at it. But it just can't compete with >> the low level access that the Source SDK grants you. >> >> >> On Mon, Aug 1, 2011 at 7:19 PM, Garry Newman <garrynew...@gmail.com>wrote: >> >>> Just putting it out there as another option >>> >>> garry >>> >>> >>> >>> On Mon, Aug 1, 2011 at 7:11 PM, Marek Sieradzki < >>> marek.sierad...@gmail.com> wrote: >>> >>>> On Mon, Aug 1, 2011 at 6:22 PM, Garry Newman <garrynew...@gmail.com> >>>> wrote: >>>> > The solution is simple - code your mod in GMod :D >>>> Why would anyone want to keep Source restrictions AND gmod restrictions? >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >> >> >> -- >> - Stephen Swires >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >
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