Not really because the server can make it so that the clients run only the
scripts it has authorised..

garry


On Mon, Aug 1, 2011 at 9:11 PM, Psy_Commando <psycomma...@gmail.com> wrote:

> Yeah, and if the end-user has tons of poorly coded add-ons, it will end up
> affecting the quality of the mod, no ?
>
>
> On Mon, Aug 1, 2011 at 2:28 PM, Stephen Swires 
> <stephen.swi...@gmail.com>wrote:
>
>> Gmod is useful for prototyping an idea (as long as that idea doesn't
>> involve AI), it does a very good job at it. But it just can't compete with
>> the low level access that the Source SDK grants you.
>>
>>
>> On Mon, Aug 1, 2011 at 7:19 PM, Garry Newman <garrynew...@gmail.com>wrote:
>>
>>> Just putting it out there as another option
>>>
>>> garry
>>>
>>>
>>>
>>> On Mon, Aug 1, 2011 at 7:11 PM, Marek Sieradzki <
>>> marek.sierad...@gmail.com> wrote:
>>>
>>>> On Mon, Aug 1, 2011 at 6:22 PM, Garry Newman <garrynew...@gmail.com>
>>>> wrote:
>>>> > The solution is simple - code your mod in GMod :D
>>>> Why would anyone want to keep Source restrictions AND gmod restrictions?
>>>>
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>>>
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>>
>>
>> --
>> - Stephen Swires
>>
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>>
>
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