Not directly related but:

How about making the Dedicated Server App appear under tools as previous
source version's used to do? (adding the AppID to the same package as
the client AppID's)
I can imagine that there are still people that don't want to use
steamcmd just to boot up a server without starting the actual mod (I
mean it doesn't need to have a gui like the previous versions).
And it would help me in a special case that has to do with the depot
access permissions.

Kind Regards,
Neico

On 07.09.2013 02:12 GMT+2, Joe Ludwig wrote:
>
> We tracked down why it is launching sourcetest instead of the mod. The
> fix requires a Steam client change, which we are hoping will go out as
> a beta next week.
>
>  
>
> *From:*[email protected]
> [mailto:[email protected]] *On Behalf Of *Ryan
> Kistner
> *Sent:* Friday, September 06, 2013 4:48 PM
> *To:* [email protected]
> *Subject:* Re: [hlcoders] Dedicated servers not connectable at all,
> listenservers are not registered with the master servers
>
>  
>
> I'm seeing my Source SDK 2013 mod in the "Internet" tab of the Steam
> browser after installing the latest Steam Client beta today, however
> connecting to a server through the Steam browser still launches just
> the sourcetest game.
>
> On 9/5/2013 8:01 PM, Joe Ludwig wrote:
>
>     I shipped the "upcoming" beta a bit ago, so opting into that is no
>     longer an issue.
>
>      
>
>     hl2/steam.inf is present in the dedicated server install I have.
>     Are you sure you've updated? Maybe try verifying your install?
>
>      
>
>     The Steam server browser shows up in the LAN tab in the Steam
>     server browser and in the LAN tab in-game. It doesn't appear in
>     the Internet tab. I'm working on figuring out why.
>
>      
>
>     Listen servers also show up in the LAN tab but not the internet
>     tab. I suspect that once dedicated servers work so will listen
>     servers.
>
>
>
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