I don't know if anything is more important than a server showing up in
server browser. I don't know if there is anything harder to diagnose for a
server operator?


On Wed, Sep 25, 2013 at 6:25 AM, T X4 <[email protected]> wrote:

> There's a distinction between a meaningful amount of output for warnings,
> assertions and whatnot, and so much output that it becomes indecipherable,
> i.e. noise. Why not throw in a whole bunch of BEL characters to get a
> makeshift fire alarm, too? IMO, just print a single line as a clue and be
> done with it because if every single warning had to fight amongst one
> another for visiblity, then we'd be hardly any better off than where we're
> at now.[/Off-Topic]
>
> ------------------------------
> Date: Tue, 24 Sep 2013 19:20:26 -0500
> From: [email protected]
> To: [email protected]
> Subject: Re: [hlcoders] Dedicated servers not connectable at all,
> listenservers are not registered with the master servers
>
>
> YOU ARE WRONG.
>
> If a silent command activation can drop a multiplayer server from showing
> up in the global list, it needs to be disabled or have massive warnings,
> when it is activated. Rule of Repair: When you must fail, fail noisily
> and as soon as possible.
>
> To do otherwise is a sin, because it will cost hundreds of server hosts
> and mod programmers dozens of manhours in an attempt to "fix" the problem
> with "commentary 1". Because "commentary 1" should never be enabled in a
> multiplayer server, "commentary 1" SHOULD HAVE EPIC CONSOLE WARNINGS.
>
> "commentary 1" MUST HAVE CONSOLE WARNINGS. IF "commentary 1" WILL DISABLE
> MULTIPLAYER LISTEN SERVERS SHOWING UP IN SERVER BROWSER. IT MUST HAVE
> CONSOLE WARNINGS.
>
>
> Do you know how many manhours are wasted on trying to get listen servers
> to showup in the server browser? CAN YOU EVEN IMAGINE?
>
> Warnings are the key to sucessful coding, and debugging. THE KEY.
>
>
>
>
> On Tue, Sep 24, 2013 at 9:18 AM, Kyle Sanderson <[email protected]>wrote:
>
> The last thing we need is more garbage warnings in the console. There are
> already a plethora of bogus DevWarning's using Warning, it should most
> likely remain silent. Many other "Warnings" should be silent in release
> mode as well. No multiplayer server should ever be in commentary; in TF
> there was an exploit where a client could switch the server into commentary
> mode, which sets sv_cheats to 1.
>
> Thanks,
> Kyle.
>
>
> On Tue, Sep 24, 2013 at 8:10 AM, Jan Hartung <[email protected]> wrote:
>
> TF2 and CS:S show the same behavior. A warning in the console sounds like
> a good idea.****
>
> ** **
>
> Jan****
>
> ** **
>
> *Von:* [email protected] [mailto:
> [email protected]] *Im Auftrag von *Nick
> *Gesendet:* Dienstag, 24. September 2013 15:53
>
> *An:* Discussion of Half-Life Programming
> *Betreff:* Re: [hlcoders] Dedicated servers not connectable at all,
> listenservers are not registered with the master servers****
>
> ** **
>
> commentary "1" ????? prevents listen servers from showing up in server
> browser?****
>
> needs to have a console warning immediately(if commentary "1") !!!(only
> valve can do this from the engine level))****
>
> jan can you test this in maybe a tf2 server or css to see if those are
> impacted as well?****
>
> ** **
>
> On Tue, Sep 24, 2013 at 7:46 AM, Jan Hartung <[email protected]> wrote:**
> **
>
> I finally found what’s causing the issue and wanted to share the solution
> with you. At this point, prepare to facepalm.****
>
>  ****
>
> So I thought it might be a good idea to use our .dlls with the sample game
> files and the sample .dlls with our game files. With the result that our
> .dlls with the sample game files makes the server show up, the sample .dlls
> with our game files still shows the issue. There’s actually not much left
> which could possibly cause the issue, so I tested around with the resource
> and script folders with no success. Next up was the config.cfg: backed it
> and the config_default.cfg up and started a new server – which showed up in
> the browser. A quick comparison between the newly written config.cfg and my
> backup of the original file brought up just one possible line. For some
> reason this line ended up in my original file:****
>
>  ****
>
> commentary "1"****
>
>  ****
>
> Setting this back to 0 makes the server show up (and the heartbeat command
> work of course). This is the point where you facepalm ;)****
>
>  ****
>
> Anyway, maybe after all this does require a fix to “Source SDK Base 2013
> Multiplayer” as the corresponding stand-alone dedicated server seems to
> ignore this setting (remember, both installs use the exact same game files
> on my system here).****
>
> So thanks again to everyone involved in fixing the original and actual
> issue, hopefully the betas will becomes release versions soon.****
>
>  ****
>
> Jan****
>
>  ****
>
> *Von:* [email protected] [mailto:
> [email protected]] *Im Auftrag von *Jan Hartung
> *Gesendet:* Sonntag, 15. September 2013 14:09****
>
>
> *An:* 'Discussion of Half-Life Programming'
> *Betreff:* Re: [hlcoders] Dedicated servers not connectable at all,
> listenservers are not registered with the master servers****
>
>  ****
>
> @Ryan: there’s no sv_master_legacy_mode in the 2013 SDK anymore, so that’s
> not the issue.****
>
> @Edward: I send the heartbeat manually when the server is already running,
> at the moment there’s no server.cfg at all. Both the listen server and
> dedicated server are running on Windows, where the dedicated server
> (downloaded via SteamCMD) is able to find the sourcemods directory and
> displays the available mods without the need for copying the files over to
> the server directory. Which makes it even more funny, as my dedicated and
> listen server use the exact same files so for both there is no server.cfg.
> But only the listen server does not register with the master servers and
> does nothing when I run  "heartbeat" from the console. The dedicated server
> on the other hand does react to the command by sending out a network packet.
> ****
>
>  ****
>
> Jan****
>
>  ****
>
> *Von:* [email protected] [
> mailto:[email protected]<[email protected]>]
> *Im Auftrag von *Edward Phillips
> *Gesendet:* Sonntag, 15. September 2013 04:13
> *An:* Discussion of Half-Life Programming
> *Betreff:* Re: [hlcoders] Dedicated servers not connectable at all,
> listenservers are not registered with the master servers****
>
>  ****
>
> Did you add heartbeat to the startup commands? Or send the command when
> it's already running
>
> On 14/09/2013, at 4:04 AM, "Jan Hartung" <[email protected]> wrote:****
>
> The firewall is open, port forwarding is configured correctly as well. I’m
> running the dedicated server (using the very same .dll files) on the same
> box for testing and it shows up just fine in the server browser(s).****
>
>  ****
>
> *Von:* [email protected] [
> mailto:[email protected]<[email protected]>]
> *Im Auftrag von *Tony "omega" Sergi
> *Gesendet:* Donnerstag, 12. September 2013 21:26
> *An:* Discussion of Half-Life Programming
> *Betreff:* Re: [hlcoders] Dedicated servers not connectable at all,
> listenservers are not registered with the master servers****
>
>  ****
>
> Your firewall is open?****
>
> Your router is forwarding the correct ports?****
>
>  ****
>
> On Fri, Sep 13, 2013 at 3:54 AM, Jan Hartung <[email protected]> wrote:**
> **
>
> sv_lan is set correctly and a heartbeat is sent as well, so that cannot
> cause the issue.****
>
>  ****
>
>  ****
>
>  ****
>
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> ****
>
> ** **
>
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