Is your code based on the latest code available from GitHub? If so I'm pretty sure you still have to the beta branch and it's been like that for months and months.
On Sat, Mar 7, 2015 at 11:27 AM, Harry Jeffery <ha...@exec64.co.uk> wrote: > Hi, > > I'm trying to compile a singleplay source SDK 2013 mod on OSX yosemite, > and I'm able to build client.dylib and server.dylib fine, but when the > game attempts to connect to steam it crashes on a null pointer dereference. > > Crash log here: http://pastebin.com/71GSx334 > > Is this a known issue? I found someone else with the same problem on the > forums, but no solution: > https://steamcommunity.com/app/211/discussions/0/617321352108458825/ > > Any help in solving this would be greatly appreciated. > > This is made a little more difficult in that I don't have direct access > to an OSX machine myself, and I'm building for OSX by having a friend > run a bash script to generate the vpc project and compile. > > Regards, > Harry > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > >
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