Yes, it is. Is there a specific tag/commit you'd recommend?
Thanks On 07/03/15 11:30, Stephen Swires wrote:
Is your code based on the latest code available from GitHub? If so I'm pretty sure you still have to the beta branch and it's been like that for months and months. On Sat, Mar 7, 2015 at 11:27 AM, Harry Jeffery <ha...@exec64.co.uk <mailto:ha...@exec64.co.uk>> wrote: Hi, I'm trying to compile a singleplay source SDK 2013 mod on OSX yosemite, and I'm able to build client.dylib and server.dylib fine, but when the game attempts to connect to steam it crashes on a null pointer dereference. Crash log here: http://pastebin.com/71GSx334 Is this a known issue? I found someone else with the same problem on the forums, but no solution: https://steamcommunity.com/__app/211/discussions/0/__617321352108458825/ <https://steamcommunity.com/app/211/discussions/0/617321352108458825/> Any help in solving this would be greatly appreciated. This is made a little more difficult in that I don't have direct access to an OSX machine myself, and I'm building for OSX by having a friend run a bash script to generate the vpc project and compile. Regards, Harry _________________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.__com/cgi-bin/mailman/listinfo/__hlcoders <https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders> _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
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