Yes, it is. Is there a specific tag/commit you'd recommend?

Thanks

On 07/03/15 11:30, Stephen Swires wrote:
Is your code based on the latest code available from GitHub? If so I'm
pretty sure you still have to the beta branch and it's been like that
for months and months.

On Sat, Mar 7, 2015 at 11:27 AM, Harry Jeffery <ha...@exec64.co.uk
<mailto:ha...@exec64.co.uk>> wrote:

    Hi,

    I'm trying to compile a singleplay source SDK 2013 mod on OSX yosemite,
    and I'm able to build client.dylib and server.dylib fine, but when the
    game attempts to connect to steam it crashes on a null pointer
    dereference.

    Crash log here: http://pastebin.com/71GSx334

    Is this a known issue? I found someone else with the same problem on
    the forums, but no solution:
    https://steamcommunity.com/__app/211/discussions/0/__617321352108458825/
    <https://steamcommunity.com/app/211/discussions/0/617321352108458825/>

    Any help in solving this would be greatly appreciated.

    This is made a little more difficult in that I don't have direct access
    to an OSX machine myself, and I'm building for OSX by having a friend
    run a bash script to generate the vpc project and compile.

    Regards,
    Harry



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